Variable UI_CONSTANTSConst
UI_CONSTANTS: {
ANIMATION_FAST: 150;
ANIMATION_NORMAL: 300;
ANIMATION_SLOW: 500;
BORDER_RADIUS: 8;
BORDER_WIDTH: 2;
BUTTON_HEIGHT: 48;
BUTTON_WIDTH: 160;
CARD_MIN_HEIGHT: 120;
FOOTER_HEIGHT: 60;
HEADER_HEIGHT: 80;
INPUT_HEIGHT: 40;
MARGIN_LARGE: 24;
MARGIN_MEDIUM: 16;
MARGIN_SMALL: 8;
MARGIN_XLARGE: 32;
PANEL_WIDTH: 320;
SIDEBAR_WIDTH: 240;
Z_BACKGROUND: 0;
Z_CONTENT: 10;
Z_MODAL: 1000;
Z_OVERLAY: 100;
Z_TOOLTIP: 2000;
} = ...
Type Declaration
-
ReadonlyANIMATION_FAST: 150
-
ReadonlyANIMATION_NORMAL: 300
-
ReadonlyANIMATION_SLOW: 500
-
ReadonlyBORDER_RADIUS: 8
-
ReadonlyBORDER_WIDTH: 2
-
-
-
ReadonlyCARD_MIN_HEIGHT: 120
-
-
-
-
ReadonlyMARGIN_LARGE: 24
-
ReadonlyMARGIN_MEDIUM: 16
-
ReadonlyMARGIN_SMALL: 8
-
ReadonlyMARGIN_XLARGE: 32
-
ReadonlyPANEL_WIDTH: 320
-
-
ReadonlyZ_BACKGROUND: 0
-
ReadonlyZ_CONTENT: 10
-
ReadonlyZ_MODAL: 1000
-
ReadonlyZ_OVERLAY: 100
-
UI Layout and component constants for Korean martial arts game