Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.52
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    Variable Z_INDEXConst

    Z_INDEX: {
        ARENA: 10;
        BACKGROUND: 0;
        DEBUG: 9000;
        EFFECTS: 30;
        HUD: 50;
        HUD_BACKGROUND: 40;
        HUD_OVERLAY: 60;
        LOADING: 2000;
        MOBILE_CONTROLS: 100;
        MODAL: 200;
        PAUSE_MENU: 1000;
        PLAYERS: 20;
        TECHNIQUE_BAR: 55;
        TOOLTIP: 300;
    } = ...

    Z-index hierarchy for layering UI elements

    Ensures consistent stacking order across all screens

    Usage Guidelines:

    • NEVER use arbitrary z-index values (e.g., 999)
    • Use these constants to maintain consistent layer ordering
    • Layer order: Scene → HUD → Overlay → Modal → Pause Menu

    Type Declaration

    • ReadonlyARENA: 10

      Combat arena and training grounds - 경기장

    • ReadonlyBACKGROUND: 0

      Background scenes and effects - 배경

    • ReadonlyDEBUG: 9000

      Debug and performance overlays - 디버그

    • ReadonlyEFFECTS: 30

      Visual effects and particles - 효과

    • ReadonlyHUD: 50

      Main HUD elements (health bars, timers, stats) - 주 HUD

    • ReadonlyHUD_BACKGROUND: 40

      HUD background elements - HUD 배경

    • ReadonlyHUD_OVERLAY: 60

      HUD overlay elements (within HUD components) - HUD 오버레이

    • ReadonlyLOADING: 2000

      Loading screens - 로딩

    • ReadonlyMOBILE_CONTROLS: 100

      Mobile touch controls - 모바일제어

    • Modal dialogs and overlays - 모달

    • ReadonlyPAUSE_MENU: 1000

      Pause menu - 일시정지 메뉴

    • ReadonlyPLAYERS: 20

      Player characters and enemies - 플레이어

    • ReadonlyTECHNIQUE_BAR: 55

      TechniqueBar for combat techniques - 기술바

    • ReadonlyTOOLTIP: 300

      Tooltips and hints - 툴팁

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