ConstReadonlyattack: () => booleanStandard attack hit feedback
Readonlyblock: () => booleanBlock successful feedback
ReadonlycomboIncrement: () => booleanCombo counter increment
ReadonlycriticalHit: () => booleanCritical hit feedback with double pulse
Readonlyerror: () => booleanError or invalid action feedback
Readonlyknockout: () => booleanPlayer KO feedback with extended pattern
ReadonlystanceChange: () => booleanStance change feedback
ReadonlyvitalPointStrike: () => booleanVital point strike feedback
Combat-specific optimized haptic patterns Pre-configured for common combat scenarios