Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable ATTACK_ANIMATIONS_BY_STANCEConst

    ATTACK_ANIMATIONS_BY_STANCE: ReadonlyMap<
        TrigramStance,
        readonly SkeletalAnimation[],
    > = ...

    Map of all attack animations by stance

    Each stance has 5 unique attack animations that reflect its philosophy:

    • GEON: Bone-breaking strikes with overwhelming force
    • TAE: Fluid joint manipulation with circular motion
    • LI: Precise nerve strikes targeting vital points
    • JIN: Explosive power techniques with sudden bursts
    • SON: Continuous pressure combo attacks
    • GAM: Flow-counter attacks that redirect force
    • GAN: Defensive counter-attacks from solid stance
    • GON: Grounding/takedown attacks with low center

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