Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable DEFAULT_ANIMATION_CONFIGSConst

    DEFAULT_ANIMATION_CONFIGS: Map<AnimationState, AnimationConfig> = ...

    Default animation configurations based on game-design.md

    Frame timings:

    • Attack: 12 frames = 200ms at 60fps
    • Block: 4 frames = 67ms at 60fps
    • Walk: 6 frames = 100ms at 60fps
    • Hit: 4 frames = 67ms at 60fps
    • Stance change: 36 frames = 600ms at 60fps
    • Stance guards: 4-6 frames = breathing animation at 60fps
    • Tactical steps: 18 frames = 300ms at 60fps, 30cm distance

    Defensive animations (방어 애니메이션):

    • Block Success (막기): 8 frames = 133ms - absorb impact, maintain guard
    • Parry Deflect (받아넘기기): 10 frames = 167ms - redirect attack, counter window
    • Guard Break (방어붕괴): 15 frames = 250ms - arms forced wide, vulnerable
    • Guard Recovery (방어복구): 12 frames = 200ms - restore guard position

    기본애니메이션설정