Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable FOOTWORK_BOUNCE_STEP_ANIMATIONConst

    FOOTWORK_BOUNCE_STEP_ANIMATION: SkeletalAnimation = ...

    BOUNCE STEP Animation (바운스 스텝)

    Korean Martial Arts Principle: 리듬 보법 (Rhythmic footwork)

    Light bouncing movement on balls of feet from boxing:

    1. Constant up-down bouncing motion
    2. Weight on balls of feet, heels slightly elevated
    3. Creates rhythm that's harder for opponent to time
    4. Energy efficient - small bounces, not jumps

    Weight Distribution: Always on balls of feet (앞꿈치) Height Variation: 2-3cm vertical displacement Frequency: 2.5 bounces per second (fast rhythm) Duration: 400ms for complete bounce cycle

    Tactical Advantage:

    • Unpredictable timing
    • Faster reaction time from active stance
    • Harder to time attacks against

    바운스스텝애니메이션