Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
    Preparing search index...

    Variable GAM_WATER_FLOW_COUNTER_ANIMATIONConst

    GAM_WATER_FLOW_COUNTER_ANIMATION: SkeletalAnimation = ...

    Gam Water Flow Counter Animation

    Korean: 수류반격 (Suryu Bangyeok) Technique: Yielding redirection into flowing counter Target Points: Balance disruption, blood flow restriction

    This is the signature Gam technique demonstrating complete water philosophy:

    • Accept opponent's force with yielding motion (receive)
    • Guide force in circular path away from center (redirect)
    • Flow into takedown or strike with opponent's momentum (counter)
    • Return to adaptive guard maintaining contact (recovery)

    Animation Phases (Total: 1400ms):

    • Receive Phase (0-350ms): Accept incoming attack with yield
    • Redirect Phase (350-950ms): Circular redirection of force
    • Counter Phase (950-1400ms): Flow into counter with opponent's momentum

    Biomechanics:

    • Initial yield: Spine rotates away (-20°), hips shift (-5°)
    • Redirection: Maximum spine rotation (-25°), arms guide in circle
    • Counter: Spine reverses (+20°), both hands push/pull

    수류반격

    1400ms (receive 350ms + redirect 600ms + counter 450ms)