Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable GON_GROUND_CONTROL_TRANSITIONConst

    GON_GROUND_CONTROL_TRANSITION: SkeletalAnimation = ...

    Gon Ground Control Transition Animation - OVERHAULED

    Korean: 땅 장악 (Ttang Jangak) Technique: Rapid transition from throw to CRUSHING ground dominance Target: Establish superior position with HEAVY weight distribution

    Ssireum ground control technique that follows successful throw. Fighter transitions AGGRESSIVELY from standing to ground position, using HEAVY weight pressure and strategic grip placement for dominance.

    IMPROVED Biomechanics:

    • Faster Transition: 1200ms (was 2000ms) for explosive dominance
    • Weight Pressure: Exaggerated chest/hip pressure creating crushing feel
    • Strategic Positioning: Side control with crossface and underhook
    • Ground Connection: Constant downward pressure maintaining control

    Animation Phases (1200ms duration, 6 keyframes):

    • Takedown Phase (0-350ms): Drive opponent to ground with force
    • Transition Phase (350-700ms): Explosively move to side control
    • Dominance Phase (700-1200ms): Establish CRUSHING pressure and control

    땅장악

    1200ms (faster, more aggressive)