Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable GON_IDLE_SSIREUM_STANCEConst

    GON_IDLE_SSIREUM_STANCE: SkeletalAnimation = ...

    Gon Idle Ssireum Stance Animation - OVERHAULED

    Korean: 곤괘 씨름 자세 (Gon-gwae Ssireum Jase) Philosophy: Earth's grounding power through HEAVY low center of gravity

    Specialized Ssireum wrestling idle stance that differs from the general Gon idle animation (stance_gon in StanceIdleAnimations.ts). This animation emphasizes DEEPER grounding, HEAVIER weight sensation, and wrestling-specific hand positioning for grappling readiness.

    IMPROVED Features:

    • Deeper Stance: -55° knee angle (was -50°) for more grounded feel
    • Weight Emphasis: Exaggerated foot dorsiflexion showing heavy loading
    • Breathing Cycles: Settling motion emphasizes sinking into earth
    • Micro-Adjustments: Subtle weight shifts showing active balance

    When to use:

    • Use GON_IDLE_SSIREUM_STANCE for active combat scenarios requiring wrestling/grappling readiness with very low center of gravity
    • Use stance_gon idle for general Gon stance with standard posture

    Characteristics:

    • VERY low center of gravity with wide stable base
    • Hands positioned low for immediate grappling engagement
    • Hips back, knees deeply bent (HEAVY squat feel)
    • Weight feels ROOTED and earthbound
    • Breathing emphasizes settling DEEPER into ground

    Animation Cycle:

    • 0ms: Low grounded neutral position
    • 1200ms: Sink deeper with exhale (settling)
    • 2000ms: Subtle weight shift left (micro-adjustment)
    • 2800ms: Subtle weight shift right (active balance)
    • 3600ms: Return to neutral (complete cycle)

    곤괘씨름자세

    3600ms (3.6 second cycle)