Korean: 곤괘 씨름 자세 (Gon-gwae Ssireum Jase)
Philosophy: Earth's grounding power through HEAVY low center of gravity
Specialized Ssireum wrestling idle stance that differs from the general
Gon idle animation (stance_gon in StanceIdleAnimations.ts). This animation
emphasizes DEEPER grounding, HEAVIER weight sensation, and wrestling-specific
hand positioning for grappling readiness.
IMPROVED Features:
Deeper Stance: -55° knee angle (was -50°) for more grounded feel
Weight Emphasis: Exaggerated foot dorsiflexion showing heavy loading
Breathing Cycles: Settling motion emphasizes sinking into earth
Micro-Adjustments: Subtle weight shifts showing active balance
When to use:
Use GON_IDLE_SSIREUM_STANCE for active combat scenarios requiring
wrestling/grappling readiness with very low center of gravity
Use stance_gon idle for general Gon stance with standard posture
Characteristics:
VERY low center of gravity with wide stable base
Hands positioned low for immediate grappling engagement
Hips back, knees deeply bent (HEAVY squat feel)
Weight feels ROOTED and earthbound
Breathing emphasizes settling DEEPER into ground
Animation Cycle:
0ms: Low grounded neutral position
1200ms: Sink deeper with exhale (settling)
2000ms: Subtle weight shift left (micro-adjustment)
2800ms: Subtle weight shift right (active balance)
Gon Idle Ssireum Stance Animation - OVERHAULED
Korean: 곤괘 씨름 자세 (Gon-gwae Ssireum Jase) Philosophy: Earth's grounding power through HEAVY low center of gravity
Specialized Ssireum wrestling idle stance that differs from the general Gon idle animation (
stance_gonin StanceIdleAnimations.ts). This animation emphasizes DEEPER grounding, HEAVIER weight sensation, and wrestling-specific hand positioning for grappling readiness.IMPROVED Features:
When to use:
GON_IDLE_SSIREUM_STANCEfor active combat scenarios requiring wrestling/grappling readiness with very low center of gravitystance_gonidle for general Gon stance with standard postureCharacteristics:
Animation Cycle: