Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable HIP_THROW_ANIMATIONConst

    HIP_THROW_ANIMATION: SkeletalAnimation = ...

    Hip Throw - 허리치기 (Heori Chigi) / 배대되치기 (Baedae-doechigi)

    Authentic Hapkido / Judo Hip Throw (O-Goshi / Koshi-Guruma)

    Classic hip throw from Hapkido and Judo using hip as fulcrum to project opponent. One of the first throws taught in Hapkido (합기도) and Judo (유도) due to its fundamental mechanics and effectiveness. The hip becomes the pivot point that multiplies force, allowing smaller practitioners to throw larger opponents.

    Korean Martial Arts Biomechanics:

    • Deep Entry (깊은 진입): Step in front of opponent, hip lower than theirs
    • Arm Control (팔 제어): One arm controls opponent's arm, other wraps body
    • Hip Position (골반 위치): Hip positioned under opponent's center of mass
    • Hip Rotation (골반 회전): Explosive hip rotation lifts and throws
    • Forward Lean (앞으로 숙임): Upper body leans forward for leverage
    • Leg Drive (다리 힘): Legs extend to add upward lift force

    Hapkido Principles Applied:

    • 원 (Won - Circle): Circular motion redirects opponent's force
    • 유 (Yu - Flow): Blend with opponent's movement
    • 화 (Hwa - Harmony): Use opponent's energy against them

    Target Application:

    • Opponent pushed to ground on back/side (hard impact)
    • Sets up ground control or follow-up strikes
    • Can be done with or without gi/jacket grip

    Combat Applications:

    • Close-range when opponent pushes forward
    • Counter to straight punches (step in and throw)
    • Setting up ground and pound position
    • Creating distance by throwing opponent away
    • Self-defense against larger/stronger attackers

    Variations:

    • O-Goshi (Major Hip Throw): Arm under opponent's armpit
    • Koshi-Guruma (Hip Wheel): Arm around opponent's neck
    • Harai-Goshi (Sweeping Hip): Leg sweeps during throw

    Phases:

    1. Entry (진입): 200ms - Step deep in front of opponent, lower hips
    2. Grip & Position (잡기 및 위치): 150ms - Secure control, hip under center mass
    3. Rotation (회전): 220ms - Explosive hip rotation lifts opponent
    4. Projection (던지기): 120ms - Opponent leaves feet, airborne
    5. Follow-Through (완료): 100ms - Complete rotation and release
    6. Recovery (복귀): 180ms - Return to standing or ground position

    Duration: 970ms (Long duration for full throw sequence)

    허리치기애니메이션