Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable JIN_JUMPING_KNEE_STRIKEConst

    JIN_JUMPING_KNEE_STRIKE: SkeletalAnimation = ...

    Jin Jumping Knee Strike Animation

    Korean: 번개 무릎격 (Byeonggae Mureupgyeok) - Lightning Knee Strike Technique: Airborne knee attack with explosive momentum Target Points: 명치 (Solar Plexus), 턱 (Jaw), 얼굴 (Face)

    Characteristics:

    • Deep crouch for explosive launch
    • Jump with lead knee driving upward
    • Strike at apex with maximum momentum
    • Land with balance maintained
    • Arms pull opponent into strike (clinch)

    Animation Phases (26 frames total):

    • 0-300ms: Crouch phase (5 frames) - Spring load
    • 300-650ms: Jump phase (6 frames) - Explosive upward drive
    • 650-1000ms: Strike phase (8 frames) - Knee impact at apex
    • 1000-1433ms: Landing phase (7 frames) - Controlled descent

    Performance: Targets 60fps (16.67ms per frame) Damage Type: Blunt force trauma with momentum

    번개무릎격

    26 total (5 crouch, 6 jump, 8 strike, 7 land)

    1433ms