Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable LI_FIRE_SPEAR_ANIMATIONConst

    LI_FIRE_SPEAR_ANIMATION: SkeletalAnimation = ...

    Li Fire Spear Animation (화염지창)

    Precision spear-hand thrust to nerve cluster with explosive penetration. Wind-up cocks spear-hand back to ear, strike extends fully with wrist snap, recovery maintains readiness for follow-up strikes.

    Korean Philosophy: 화염의 창 (Flame's Spear)

    • Spear-hand formation: Index and middle fingers extended, ring/pinky curled
    • Wind-up: Cocks back to ear level for maximum thrust potential
    • Strike: Explosive linear thrust targeting nerve cluster
    • Snap: Wrist snap on impact increases penetration depth
    • Recovery: Quick retraction maintains offensive pressure

    Target Vital Points (급소):

    • 경동맥 (Gyeongdongmaek - Carotid nerve cluster): Consciousness disruption
    • 태양혈 (Taeyanghyeol - Temple): Concussion and disorientation
    • 명치 (Myeongchi - Solar plexus): Breath disruption and paralysis

    Anatomical Mechanics:

    • Wind-up: Shoulder rotation -15°, elbow flexion 115° (near ear)
    • Extension: Shoulder forward 50°, elbow extends to 5° (nearly straight)
    • Wrist snap: Dorsiflexion 5° on impact for penetration
    • Hip thrust: Forward thrust 18° for power transfer
    • Spine rotation: Counter-rotation 15° for torque generation

    Frame Breakdown (60fps target):

    • Total: 18 frames (1000ms / 55.56ms per frame ≈ 18 frames)
    • Wind-up: Frames 0-5 (280ms) - Coiling phase
    • Strike: Frames 6-13 (440ms) - Explosive thrust and impact
    • Recovery: Frames 14-18 (280ms) - Retraction and guard reset

    1000ms (1.0 seconds)

    18 total (5 wind-up, 8 strike, 5 recovery)

    화염지창