Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable LI_NERVE_STRIKE_COMBOConst

    LI_NERVE_STRIKE_COMBO: SkeletalAnimation = ...

    Li Nerve Strike Combo Animation (화염 연속타)

    Three rapid spear-hand strikes targeting different nerve clusters in succession. Speed combinations with minimal recovery between strikes emphasize Li's continuous pressure philosophy (속도 연속 공격).

    Korean Philosophy: 연속 화염 (Continuous Flame)

    • Strike 1: High target (temple/carotid) with right spear-hand
    • Strike 2: Mid target (solar plexus) with left spear-hand
    • Strike 3: High target (opposite temple) with right spear-hand
    • Minimal recovery between strikes maintains offensive pressure
    • Each strike targets different nerve cluster for cumulative effect

    Target Progression (급소 순서):

    1. 태양혈 (Taeyanghyeol - Temple): Disorientation and vision disruption
    2. 명치 (Myeongchi - Solar Plexus): Breath disruption and diaphragm paralysis
    3. 경동맥 (Gyeongdongmaek - Carotid): Consciousness loss and blood flow disruption

    Biomechanics:

    • Setup: Quick chambering without telegraphing
    • Strike-1: 45° angle from guard, 4-frame execution
    • Transition-1: Immediate switch to opposite hand, 2-frame window
    • Strike-2: Linear thrust to body, 4-frame execution
    • Transition-2: Return to first hand, 2-frame window
    • Strike-3: Rising strike to head, 4-frame execution
    • Recovery: Quick return to guard maintaining pressure

    Speed Mechanics:

    • Strike speed: ~240ms per strike (4 frames at 60fps × 16.67ms)
    • Recovery: ~67ms between strikes (4 frames × 16.67ms)
    • Total combo: ~980ms (under 1 second for full 3-strike sequence)

    Frame Breakdown (60fps target):

    • Total: 22 frames (980ms / 44.5ms per frame ≈ 22 frames)
    • Setup: Frames 0-3 (100ms) - Quick chamber
    • Strike-1: Frames 4-7 (240ms) - Right temple strike
    • Strike-2: Frames 8-11 (240ms) - Left solar plexus strike
    • Strike-3: Frames 12-15 (240ms) - Right carotid strike
    • Recovery: Frames 16-22 (160ms) - Return to guard

    980ms (~1.0 seconds)

    22 total (6 setup, 4+4+4 strikes, 4 recovery)

    화염연속타