Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable OVERHAND_ANIMATIONConst

    OVERHAND_ANIMATION: SkeletalAnimation = ...

    Overhand - 오버핸드 (천권)

    Looping punch over opponent's guard. High arc to strike top of head or jaw.

    Phases:

    1. Wind-up (준비): Arm raises high - 200ms
    2. Loop (호): Arm loops over - 300ms
    3. Strike (타격): Fist crashes down - 120ms
    4. Recovery (복귀): Return to guard - 380ms

    Total duration: 1000ms (HEAVY technique)

    오버핸드애니메이션