Record mapping each trigram stance to its complete guard animation config.
Includes 4-6 frame breathing animation at 60fps for realistic idle behavior.
Using Record instead of Map for better performance with small static dataset.
Integration:
Links to AnimationStateMachine for stance-specific idle states
Used by SkeletalPlayer3D for rendering guard positions
Stance Guard Animation Configurations
Record mapping each trigram stance to its complete guard animation config. Includes 4-6 frame breathing animation at 60fps for realistic idle behavior.
Using Record instead of Map for better performance with small static dataset.
Integration: