Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable TIMING_PRESETSConst

    TIMING_PRESETS: {
        FAST: {
            chamber: 0.1;
            extend: 0.15;
            peak: 0.05;
            recover: 0.15;
            retract: 0.1;
            total: 0.55;
        };
        FAST_MEDIUM: {
            chamber: 0.1;
            extend: 0.15;
            peak: 0.05;
            recover: 0.2;
            retract: 0.1;
            total: 0.6;
        };
        HEAVY: {
            chamber: 0.2;
            extend: 0.3;
            peak: 0.12;
            recover: 0.23;
            retract: 0.15;
            total: 1;
        };
        HEAVY_LIGHT: {
            chamber: 0.15;
            extend: 0.2;
            peak: 0.1;
            recover: 0.2;
            retract: 0.15;
            total: 0.8;
        };
        HEAVY_MEDIUM: {
            chamber: 0.12;
            extend: 0.22;
            peak: 0.08;
            recover: 0.28;
            retract: 0.15;
            total: 0.85;
        };
        MEDIUM: {
            chamber: 0.15;
            extend: 0.2;
            peak: 0.08;
            recover: 0.18;
            retract: 0.12;
            total: 0.73;
        };
        MEDIUM_HEAVY: {
            chamber: 0.12;
            extend: 0.2;
            peak: 0.08;
            recover: 0.2;
            retract: 0.15;
            total: 0.75;
        };
        MEDIUM_LIGHT: {
            chamber: 0.12;
            extend: 0.18;
            peak: 0.08;
            recover: 0.22;
            retract: 0.1;
            total: 0.7;
        };
    } = ...

    Standard timing configurations for different technique speeds 다양한 기술 속도에 대한 표준 타이밍 구성

    Type Declaration

    • ReadonlyFAST: {
          chamber: 0.1;
          extend: 0.15;
          peak: 0.05;
          recover: 0.15;
          retract: 0.1;
          total: 0.55;
      }

      Fast techniques (550ms) - Jabs, quick strikes

    • ReadonlyFAST_MEDIUM: {
          chamber: 0.1;
          extend: 0.15;
          peak: 0.05;
          recover: 0.2;
          retract: 0.1;
          total: 0.6;
      }

      Fast-Medium techniques (600ms) - Low kicks, lead hooks

    • ReadonlyHEAVY: {
          chamber: 0.2;
          extend: 0.3;
          peak: 0.12;
          recover: 0.23;
          retract: 0.15;
          total: 1;
      }

      Heavy techniques (1000ms) - Jumping techniques

    • ReadonlyHEAVY_LIGHT: {
          chamber: 0.15;
          extend: 0.2;
          peak: 0.1;
          recover: 0.2;
          retract: 0.15;
          total: 0.8;
      }

      Heavy-Light techniques (800ms) - Spinning kicks

    • ReadonlyHEAVY_MEDIUM: {
          chamber: 0.12;
          extend: 0.22;
          peak: 0.08;
          recover: 0.28;
          retract: 0.15;
          total: 0.85;
      }

      Heavy-Medium techniques (850ms) - Crescent kicks

    • ReadonlyMEDIUM: {
          chamber: 0.15;
          extend: 0.2;
          peak: 0.08;
          recover: 0.18;
          retract: 0.12;
          total: 0.73;
      }

      Medium techniques (730ms) - Crosses, roundhouse kicks

    • ReadonlyMEDIUM_HEAVY: {
          chamber: 0.12;
          extend: 0.2;
          peak: 0.08;
          recover: 0.2;
          retract: 0.15;
          total: 0.75;
      }

      Medium-Heavy techniques (750ms) - Side kicks

    • ReadonlyMEDIUM_LIGHT: {
          chamber: 0.12;
          extend: 0.18;
          peak: 0.08;
          recover: 0.22;
          retract: 0.1;
          total: 0.7;
      }

      Medium-Light techniques (700ms) - Front kicks, uppercuts