Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable TRIGRAM_IDLE_METADATAConst

    TRIGRAM_IDLE_METADATA: {
        GAM: {
            breathingDuration: 3;
            english: "Water Idle";
            korean: "감 대기";
            name: "stance_gam";
            philosophy: "Adaptation, flow-into-counter";
            weightShiftType: "circular";
        };
        GAN: {
            breathingDuration: 2.6;
            english: "Mountain Idle";
            korean: "간 대기";
            name: "stance_gan";
            philosophy: "Immovability, defensive mastery";
            weightShiftType: "lateral";
        };
        GEON: {
            breathingDuration: 2.4;
            english: "Heaven Idle";
            korean: "건 대기";
            name: "stance_geon";
            philosophy: "Creative force, direct power";
            weightShiftType: "forward";
        };
        GON: {
            breathingDuration: 2.6;
            english: "Earth Idle";
            korean: "곤 대기";
            name: "stance_gon";
            philosophy: "Stability, grounding and takedowns";
            weightShiftType: "forward";
        };
        JIN: {
            breathingDuration: 2.2;
            english: "Thunder Idle";
            korean: "진 대기";
            name: "stance_jin";
            philosophy: "Explosive force, shocking power";
            weightShiftType: "forward";
        };
        LI: {
            breathingDuration: 1.8;
            english: "Fire Idle";
            korean: "리 대기";
            name: "stance_li";
            philosophy: "Precision, vital point targeting";
            weightShiftType: "lateral";
        };
        SON: {
            breathingDuration: 2;
            english: "Wind Idle";
            korean: "손 대기";
            name: "stance_son";
            philosophy: "Continuous pressure, flowing attack";
            weightShiftType: "lateral";
        };
        TAE: {
            breathingDuration: 2.8;
            english: "Lake Idle";
            korean: "태 대기";
            name: "stance_tae";
            philosophy: "Adaptability, fluid technique";
            weightShiftType: "circular";
        };
    } = ...

    Idle animation metadata for debugging and introspection

    Type Declaration

    • ReadonlyGAM: {
          breathingDuration: 3;
          english: "Water Idle";
          korean: "감 대기";
          name: "stance_gam";
          philosophy: "Adaptation, flow-into-counter";
          weightShiftType: "circular";
      }
    • ReadonlyGAN: {
          breathingDuration: 2.6;
          english: "Mountain Idle";
          korean: "간 대기";
          name: "stance_gan";
          philosophy: "Immovability, defensive mastery";
          weightShiftType: "lateral";
      }
    • ReadonlyGEON: {
          breathingDuration: 2.4;
          english: "Heaven Idle";
          korean: "건 대기";
          name: "stance_geon";
          philosophy: "Creative force, direct power";
          weightShiftType: "forward";
      }
    • ReadonlyGON: {
          breathingDuration: 2.6;
          english: "Earth Idle";
          korean: "곤 대기";
          name: "stance_gon";
          philosophy: "Stability, grounding and takedowns";
          weightShiftType: "forward";
      }
    • ReadonlyJIN: {
          breathingDuration: 2.2;
          english: "Thunder Idle";
          korean: "진 대기";
          name: "stance_jin";
          philosophy: "Explosive force, shocking power";
          weightShiftType: "forward";
      }
    • ReadonlyLI: {
          breathingDuration: 1.8;
          english: "Fire Idle";
          korean: "리 대기";
          name: "stance_li";
          philosophy: "Precision, vital point targeting";
          weightShiftType: "lateral";
      }
    • ReadonlySON: {
          breathingDuration: 2;
          english: "Wind Idle";
          korean: "손 대기";
          name: "stance_son";
          philosophy: "Continuous pressure, flowing attack";
          weightShiftType: "lateral";
      }
    • ReadonlyTAE: {
          breathingDuration: 2.8;
          english: "Lake Idle";
          korean: "태 대기";
          name: "stance_tae";
          philosophy: "Adaptability, fluid technique";
          weightShiftType: "circular";
      }

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