Variable TRIGRAM_IDLE_METADATAConst
TRIGRAM_IDLE_METADATA: {
GAM: {
breathingDuration: 3;
english: "Water Idle";
korean: "감 대기";
name: "stance_gam";
philosophy: "Adaptation, flow-into-counter";
weightShiftType: "circular";
};
GAN: {
breathingDuration: 2.6;
english: "Mountain Idle";
korean: "간 대기";
name: "stance_gan";
philosophy: "Immovability, defensive mastery";
weightShiftType: "lateral";
};
GEON: {
breathingDuration: 2.4;
english: "Heaven Idle";
korean: "건 대기";
name: "stance_geon";
philosophy: "Creative force, direct power";
weightShiftType: "forward";
};
GON: {
breathingDuration: 2.6;
english: "Earth Idle";
korean: "곤 대기";
name: "stance_gon";
philosophy: "Stability, grounding and takedowns";
weightShiftType: "forward";
};
JIN: {
breathingDuration: 2.2;
english: "Thunder Idle";
korean: "진 대기";
name: "stance_jin";
philosophy: "Explosive force, shocking power";
weightShiftType: "forward";
};
LI: {
breathingDuration: 1.8;
english: "Fire Idle";
korean: "리 대기";
name: "stance_li";
philosophy: "Precision, vital point targeting";
weightShiftType: "lateral";
};
SON: {
breathingDuration: 2;
english: "Wind Idle";
korean: "손 대기";
name: "stance_son";
philosophy: "Continuous pressure, flowing attack";
weightShiftType: "lateral";
};
TAE: {
breathingDuration: 2.8;
english: "Lake Idle";
korean: "태 대기";
name: "stance_tae";
philosophy: "Adaptability, fluid technique";
weightShiftType: "circular";
};
} = ...
Type Declaration
ReadonlyGAM: {
breathingDuration: 3;
english: "Water Idle";
korean: "감 대기";
name: "stance_gam";
philosophy: "Adaptation, flow-into-counter";
weightShiftType: "circular";
}
ReadonlyGAN: {
breathingDuration: 2.6;
english: "Mountain Idle";
korean: "간 대기";
name: "stance_gan";
philosophy: "Immovability, defensive mastery";
weightShiftType: "lateral";
}
ReadonlyGEON: {
breathingDuration: 2.4;
english: "Heaven Idle";
korean: "건 대기";
name: "stance_geon";
philosophy: "Creative force, direct power";
weightShiftType: "forward";
}
ReadonlyGON: {
breathingDuration: 2.6;
english: "Earth Idle";
korean: "곤 대기";
name: "stance_gon";
philosophy: "Stability, grounding and takedowns";
weightShiftType: "forward";
}
ReadonlyJIN: {
breathingDuration: 2.2;
english: "Thunder Idle";
korean: "진 대기";
name: "stance_jin";
philosophy: "Explosive force, shocking power";
weightShiftType: "forward";
}
ReadonlyLI: {
breathingDuration: 1.8;
english: "Fire Idle";
korean: "리 대기";
name: "stance_li";
philosophy: "Precision, vital point targeting";
weightShiftType: "lateral";
}
ReadonlySON: {
breathingDuration: 2;
english: "Wind Idle";
korean: "손 대기";
name: "stance_son";
philosophy: "Continuous pressure, flowing attack";
weightShiftType: "lateral";
}
ReadonlyTAE: {
breathingDuration: 2.8;
english: "Lake Idle";
korean: "태 대기";
name: "stance_tae";
philosophy: "Adaptability, fluid technique";
weightShiftType: "circular";
}
Idle animation metadata for debugging and introspection