Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable BODY_PART_EFFECT_CONSTANTSConst

    BODY_PART_EFFECT_CONSTANTS: {
        ARMS: { ATTACK_DAMAGE_PENALTY_AT_50: 0.7; CRITICAL_THRESHOLD: 0.5 };
        HEAD: { CONSCIOUSNESS_PENALTY_AT_50: 0.75; CRITICAL_THRESHOLD: 0.5 };
        LEGS: { CRITICAL_THRESHOLD: 0.5; MOVEMENT_SPEED_PENALTY_AT_50: 0.6 };
        TORSO: { CRITICAL_THRESHOLD: 0.5; STAMINA_REGEN_PENALTY_AT_50: 0.5 };
    } = ...

    Body part health effect constants matching acceptance criteria.

    Korean: 신체 부위 효과 상수

    Defines specific combat penalties as per requirements:

    • Head <50%: Consciousness penalties
    • Torso <50%: Stamina regen -50%
    • Arms <50%: Attack damage -30%
    • Legs <50%: Movement speed -40%

    Type Declaration

    • ReadonlyARMS: { ATTACK_DAMAGE_PENALTY_AT_50: 0.7; CRITICAL_THRESHOLD: 0.5 }

      Arm damage effects

    • Head damage effects

    • ReadonlyLEGS: { CRITICAL_THRESHOLD: 0.5; MOVEMENT_SPEED_PENALTY_AT_50: 0.6 }

      Leg damage effects

    • ReadonlyTORSO: { CRITICAL_THRESHOLD: 0.5; STAMINA_REGEN_PENALTY_AT_50: 0.5 }

      Torso damage effects