All files / audio AudioProvider.tsx

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import React, { createContext, useContext, useEffect, useState } from "react";
import { ARCHETYPE_ASSETS } from "../types/constants";
import AudioManager from "./AudioManager";
import { audioAssetRegistry } from "./AudioAssetRegistry";
import placeholderAssets from "./placeholder-sounds";
import { AudioAsset, AudioConfig, IAudioManager } from "./types";
 
export interface AudioProviderProps {
  children: React.ReactNode;
  config?: Partial<AudioConfig>;
  manager?: IAudioManager;
  /**
   * If true, defers audio initialization until initializeAudio() is called.
   * This is useful for requiring user gesture before creating AudioContext.
   */
  deferInitialization?: boolean;
}
 
export interface AudioContextValue extends IAudioManager {
  /**
   * Initialize audio manager. Must be called after user gesture if deferInitialization is true.
   */
  initializeAudio: () => Promise<void>;
  /**
   * Whether audio system has been fully initialized and is ready for use.
   * This includes both AudioContext creation (isInitialized) and asset preloading.
   * Use this property to determine if audio methods can be safely called.
   */
  isAudioReady: boolean;
}
 
export const AudioContext = createContext<AudioContextValue | null>(null);
 
export const useAudio = (): AudioContextValue => {
  const ctx = useContext(AudioContext);
  Iif (!ctx) throw new Error("useAudio must be inside AudioProvider");
  return ctx;
};
 
export const AudioProvider: React.FC<AudioProviderProps> = ({
  children,
  config,
  manager,
  deferInitialization = false,
}) => {
  const [audioManager] = useState<IAudioManager>(
    () => manager || new AudioManager(config)
  );
  const [isAudioReady, setIsAudioReady] = useState(false);
 
  const initializeAudio = React.useCallback(async () => {
    // Note: We don't check isAudioReady here to allow retry attempts
    // If initialization fails, users can retry by calling this again
 
    try {
      await audioManager.initialize(); // no args
        
        // Preload all placeholder assets
        const list = Object.values(placeholderAssets).flat() as AudioAsset[];
        await Promise.all(list.map((a) => audioManager.loadAsset(a).catch(err => {
          console.warn(`Failed to load placeholder asset: ${a.id}`, err);
        })));
 
        // Preload menu UI sounds from registry (critical for intro screen)
        const menuSounds = [
          audioAssetRegistry.getSFX("menu_hover"),
          audioAssetRegistry.getSFX("menu_select"),
          audioAssetRegistry.getSFX("menu_click"),
          audioAssetRegistry.getSFX("menu_navigate"),
          audioAssetRegistry.getSFX("menu_back"),
        ];
 
        const menuAssets = menuSounds.filter((asset) => asset !== undefined) as AudioAsset[];
        await Promise.all(menuAssets.map((a) => audioManager.loadAsset(a).catch(err => {
          console.warn(`Failed to load menu asset: ${a.id}`, err);
        })));
 
        // Preload intro music
        const introMusic = audioAssetRegistry.getMusic("intro_theme");
        Eif (introMusic) {
          await audioManager.loadAsset(introMusic as AudioAsset).catch(err => {
            console.warn("Failed to load intro theme music", err);
          });
        }
 
        // Preload archetype theme music for character selection
        const archetypeThemeIds = Object.values(ARCHETYPE_ASSETS).map(a => a.themeId);
        const archetypeThemes = archetypeThemeIds.map(id => {
          const track = audioAssetRegistry.getMusic(id);
          Iif (!track) {
            console.warn(`Archetype theme not registered: ${id}`);
          }
          return track;
        });
 
      const archetypeAssets = archetypeThemes.filter((asset) => asset !== undefined) as AudioAsset[];
      await Promise.all(archetypeAssets.map((a) => audioManager.loadAsset(a).catch(err => {
        console.warn(`Failed to load archetype theme: ${a.id}`, err);
      })));
 
      setIsAudioReady(true);
    } catch (error) {
      console.error("Failed to initialize audio manager:", error);
      // Continue without audio - silent mode fallback
      setIsAudioReady(true); // Mark as ready even in fallback mode
    }
  }, [audioManager]); // Removed isAudioReady to prevent unnecessary callback recreation
 
  // Auto-initialize if not deferred
  useEffect(() => {
    if (!deferInitialization) {
      initializeAudio();
    }
  }, [deferInitialization, initializeAudio]);
 
  const contextValue = React.useMemo<AudioContextValue>(() => {
    // Create a dynamic wrapper that accesses getter properties on-demand
    // This ensures components always get current values
    return {
      // Explicitly bind all IAudioManager methods
      initialize: audioManager.initialize.bind(audioManager),
      loadAsset: audioManager.loadAsset.bind(audioManager),
      playSFX: audioManager.playSFX.bind(audioManager),
      playSoundEffect: audioManager.playSoundEffect.bind(audioManager),
      playMusic: audioManager.playMusic.bind(audioManager),
      stopMusic: audioManager.stopMusic.bind(audioManager),
      setVolume: audioManager.setVolume.bind(audioManager),
      mute: audioManager.mute.bind(audioManager),
      unmute: audioManager.unmute.bind(audioManager),
      fadeIn: audioManager.fadeIn.bind(audioManager),
      fadeOut: audioManager.fadeOut.bind(audioManager),
      playKoreanTechniqueSound: audioManager.playKoreanTechniqueSound.bind(audioManager),
      playTrigramStanceSound: audioManager.playTrigramStanceSound.bind(audioManager),
      playVitalPointHitSound: audioManager.playVitalPointHitSound.bind(audioManager),
      playDojiangAmbience: audioManager.playDojiangAmbience.bind(audioManager),
      
      // Getter properties - forwarding getters using ES6 getter syntax
      // This ensures components always get current values from audioManager
      get isInitialized() { return audioManager.isInitialized; },
      get masterVolume() { return audioManager.masterVolume; },
      get sfxVolume() { return audioManager.sfxVolume; },
      get musicVolume() { return audioManager.musicVolume; },
      get muted() { return audioManager.muted; },
      
      // AudioProvider-specific properties
      initializeAudio,
      isAudioReady,
    };
  }, [audioManager, initializeAudio, isAudioReady]);
 
  return (
    <AudioContext.Provider value={contextValue}>
      {children}
    </AudioContext.Provider>
  );
};