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import { ARCHETYPE_ASSETS } from "../types/constants";
import AudioManager from "./AudioManager";
import { audioAssetRegistry } from "./AudioAssetRegistry";
import placeholderAssets from "./placeholder-sounds";
import { AudioAsset, AudioConfig, IAudioManager } from "./types";
export interface AudioProviderProps {
children: React.ReactNode;
config?: Partial<AudioConfig>;
manager?: IAudioManager;
/**
* If true, defers audio initialization until initializeAudio() is called.
* This is useful for requiring user gesture before creating AudioContext.
*/
deferInitialization?: boolean;
}
export interface AudioContextValue extends IAudioManager {
/**
* Initialize audio manager. Must be called after user gesture if deferInitialization is true.
*/
initializeAudio: () => Promise<void>;
/**
* Whether audio system has been fully initialized and is ready for use.
* This includes both AudioContext creation (isInitialized) and asset preloading.
* Use this property to determine if audio methods can be safely called.
*/
isAudioReady: boolean;
}
export const AudioContext = createContext<AudioContextValue | null>(null);
export const useAudio = (): AudioContextValue => {
const ctx = useContext(AudioContext);
Iif (!ctx) throw new Error("useAudio must be inside AudioProvider");
return ctx;
};
export const AudioProvider: React.FC<AudioProviderProps> = ({
children,
config,
manager,
deferInitialization = false,
}) => {
const [audioManager] = useState<IAudioManager>(
() => manager || new AudioManager(config)
);
const [isAudioReady, setIsAudioReady] = useState(false);
const initializeAudio = React.useCallback(async () => {
// Note: We don't check isAudioReady here to allow retry attempts
// If initialization fails, users can retry by calling this again
try {
await audioManager.initialize(); // no args
// Preload all placeholder assets
const list = Object.values(placeholderAssets).flat() as AudioAsset[];
await Promise.all(list.map((a) => audioManager.loadAsset(a).catch(err => {
console.warn(`Failed to load placeholder asset: ${a.id}`, err);
})));
// Preload menu UI sounds from registry (critical for intro screen)
const menuSounds = [
audioAssetRegistry.getSFX("menu_hover"),
audioAssetRegistry.getSFX("menu_select"),
audioAssetRegistry.getSFX("menu_click"),
audioAssetRegistry.getSFX("menu_navigate"),
audioAssetRegistry.getSFX("menu_back"),
];
const menuAssets = menuSounds.filter((asset) => asset !== undefined) as AudioAsset[];
await Promise.all(menuAssets.map((a) => audioManager.loadAsset(a).catch(err => {
console.warn(`Failed to load menu asset: ${a.id}`, err);
})));
// Preload intro music
const introMusic = audioAssetRegistry.getMusic("intro_theme");
Eif (introMusic) {
await audioManager.loadAsset(introMusic as AudioAsset).catch(err => {
console.warn("Failed to load intro theme music", err);
});
}
// Preload archetype theme music for character selection
const archetypeThemeIds = Object.values(ARCHETYPE_ASSETS).map(a => a.themeId);
const archetypeThemes = archetypeThemeIds.map(id => {
const track = audioAssetRegistry.getMusic(id);
Iif (!track) {
console.warn(`Archetype theme not registered: ${id}`);
}
return track;
});
const archetypeAssets = archetypeThemes.filter((asset) => asset !== undefined) as AudioAsset[];
await Promise.all(archetypeAssets.map((a) => audioManager.loadAsset(a).catch(err => {
console.warn(`Failed to load archetype theme: ${a.id}`, err);
})));
setIsAudioReady(true);
} catch (error) {
console.error("Failed to initialize audio manager:", error);
// Continue without audio - silent mode fallback
setIsAudioReady(true); // Mark as ready even in fallback mode
}
}, [audioManager]); // Removed isAudioReady to prevent unnecessary callback recreation
// Auto-initialize if not deferred
useEffect(() => {
if (!deferInitialization) {
initializeAudio();
}
}, [deferInitialization, initializeAudio]);
const contextValue = React.useMemo<AudioContextValue>(() => {
// Create a dynamic wrapper that accesses getter properties on-demand
// This ensures components always get current values
return {
// Explicitly bind all IAudioManager methods
initialize: audioManager.initialize.bind(audioManager),
loadAsset: audioManager.loadAsset.bind(audioManager),
playSFX: audioManager.playSFX.bind(audioManager),
playSoundEffect: audioManager.playSoundEffect.bind(audioManager),
playMusic: audioManager.playMusic.bind(audioManager),
stopMusic: audioManager.stopMusic.bind(audioManager),
setVolume: audioManager.setVolume.bind(audioManager),
mute: audioManager.mute.bind(audioManager),
unmute: audioManager.unmute.bind(audioManager),
fadeIn: audioManager.fadeIn.bind(audioManager),
fadeOut: audioManager.fadeOut.bind(audioManager),
playKoreanTechniqueSound: audioManager.playKoreanTechniqueSound.bind(audioManager),
playTrigramStanceSound: audioManager.playTrigramStanceSound.bind(audioManager),
playVitalPointHitSound: audioManager.playVitalPointHitSound.bind(audioManager),
playDojiangAmbience: audioManager.playDojiangAmbience.bind(audioManager),
// Getter properties - forwarding getters using ES6 getter syntax
// This ensures components always get current values from audioManager
get isInitialized() { return audioManager.isInitialized; },
get masterVolume() { return audioManager.masterVolume; },
get sfxVolume() { return audioManager.sfxVolume; },
get musicVolume() { return audioManager.musicVolume; },
get muted() { return audioManager.muted; },
// AudioProvider-specific properties
initializeAudio,
isAudioReady,
};
}, [audioManager, initializeAudio, isAudioReady]);
return (
<AudioContext.Provider value={contextValue}>
{children}
</AudioContext.Provider>
);
};
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