Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | // Import enums from enums.ts // Combat effects and status system for Korean martial arts // Hit effect for visual feedback // Hit effect types export enum HitEffectType { GENERAL_DAMAGE = "general_damage", CRITICAL_HIT = "critical_hit", VITAL_POINT_STRIKE = "vital_point_strike", STATUS_EFFECT = "status_effect", MISS = "miss", BLOCK = "block", PARRY = "parry", COUNTER = "counter", HIT = "hit", } // Effect types for status effects export enum HitEffectEnum { STUN = "stun", WEAKNESS = "weakness", STAMINA_DRAIN = "stamina_drain", VULNERABILITY = "vulnerability", BLEEDING = "bleeding", BUFF = "buff", DEBUFF = "debuff", PARALYSIS = "paralysis", POISON = "poison", BURN = "burn", FREEZE = "freeze", CONFUSION = "confusion", } // Effect intensity levels export enum EffectIntensity { WEAK = "weak", MINOR = "minor", LOW = "low", MEDIUM = "medium", MODERATE = "moderate", HIGH = "high", SEVERE = "severe", CRITICAL = "critical", EXTREME = "extreme", } // Status effects that can be applied to players // Effect types export type EffectType = | "stun" | "poison" | "burn" | "bleed" | "exhausted" | "focused" | "rage" | "defensive" | "weakened" | "strengthened" | "paralysis" // Add missing paralysis | "confusion" // Add missing confusion | "vulnerability" // Add missing vulnerability | "stamina_drain"; // Add missing stamina_drain // Particle effect for visual feedback // Particle effect types export type ParticleType = | "spark" | "blood" | "energy" | "dust" | "flash" | "smoke" | "lightning" | "wind"; // Environmental effect // Environmental effect types export type EnvironmentalEffectType = | "smoke" | "fire" | "ice" | "wind" | "lightning" | "darkness" | "light" | "pressure"; |