Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /** * Barrel exports for systems types * @module systems * @category Game Systems */ // Export base types export type { AISystemConfig, AnimationSystemInterface, CombatSystemConfig, CombatSystemInterface, DisplayHitEffect, EffectSystem, EnvironmentalEffect, EventBusInterface, GameSystemManager, GameSystemState, HitEffect, InputSystemInterface, ParticleEffect, PhysicsSystemInterface, RenderingSystemInterface, StatusEffect, SystemConfig, SystemEvent, SystemPerformance, TrigramSystemConfig, TrigramSystemInterface, VisualEffect, VitalPointSystemConfig, VitalPointSystemInterface, } from "./types"; // Export specific system types export type { CombatEventData, CombatResult, CombatStats, CombatSystem, TrainingCombatResult, } from "./combat"; export type { AnatomicalRegion, DamageResult, KoreanTechnique, VitalPoint, VitalPointEffect, VitalPointHitResult, VitalPointSystem, } from "./vitalpoint"; export type { StanceTransition, TransitionMetrics, TransitionPath, TrigramCombatStyle, TrigramData, TrigramPhilosophy, TrigramSystem, TrigramTheme, TrigramTransitionCost, TrigramTransitionRule, } from "./trigram"; // Re-export system types export type { AnimationConfig, AnimationState, CollisionData, PhysicsEntityConfig, PhysicsEntityState, RenderableConfig, Velocity, } from "./types"; export * from "./combat"; export * from "./CombatSystem"; export * from "./effects"; export * from "./game"; export * from "./player"; export * from "./trigram"; export * from "./TrigramSystem"; export * from "./types"; export * from "./vitalpoint"; export * from "./VitalPointSystem"; |