All files / blacktrigram/src/systems player.ts

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/**
 * Player state and related types for Korean martial arts
 */
 
import { StatusEffect } from "@/systems/types";
import {
  CombatState,
  KoreanText,
  PlayerArchetype,
  Position,
  TrigramStance,
} from "@/types";
 
// Core player state interface
export interface PlayerState {
  readonly id: string;
  readonly name: KoreanText;
  readonly archetype: PlayerArchetype;
 
  // Combat stats
  readonly health: number;
  readonly maxHealth: number;
  readonly ki: number;
  readonly maxKi: number;
  readonly stamina: number;
  readonly maxStamina: number;
  readonly energy: number;
  readonly maxEnergy: number;
 
  // Combat attributes
  readonly attackPower: number;
  readonly defense: number;
  readonly speed: number;
  readonly technique: number;
  readonly pain: number;
  readonly consciousness: number;
  readonly balance: number;
  readonly momentum: number;
 
  // Combat state
  readonly currentStance: TrigramStance;
  readonly combatState: CombatState;
  readonly position: Position;
  readonly isBlocking: boolean;
  readonly isStunned: boolean;
  readonly isCountering: boolean;
  readonly lastActionTime: number;
  readonly recoveryTime: number;
  readonly lastStanceChangeTime: number;
 
  // Status and effects
  readonly statusEffects: readonly StatusEffect[];
  readonly activeEffects: readonly string[];
 
  // Vital points state
  readonly vitalPoints: readonly {
    readonly id: string;
    readonly isHit: boolean;
    readonly damage: number;
    readonly lastHitTime: number;
  }[];
 
  // Match statistics
  readonly totalDamageReceived: number;
  readonly totalDamageDealt: number;
  readonly hitsTaken: number;
  readonly hitsLanded: number;
  readonly perfectStrikes: number;
  readonly vitalPointHits: number;
 
  // Fix: Add missing properties
  readonly misses?: number;
  readonly accuracy?: number;
  readonly comboCount?: number;
  readonly maxCombo?: number;
  readonly roundsWon?: number;
  readonly matchesWon?: number;
  readonly experiencePoints?: number;
  readonly rank?: string;
  readonly wins?: number;
  readonly losses?: number;
}
 
// Player creation data
export interface PlayerCreationData {
  readonly name: KoreanText;
  readonly archetype: PlayerArchetype;
  readonly preferredStance?: TrigramStance;
  readonly customizations?: {
    readonly colors?: { primary: number; secondary: number };
    readonly techniques?: string[];
  };
}
 
// Player match statistics
export interface PlayerMatchStats {
  readonly wins: number;
  readonly losses: number;
  readonly hitsTaken: number;
  readonly hitsLanded: number;
  readonly totalDamageDealt: number;
  readonly totalDamageReceived: number;
  readonly techniques: readonly string[];
  readonly perfectStrikes: number;
  readonly vitalPointHits: number;
  readonly consecutiveWins: number;
  readonly matchDuration: number;
}
 
// Player update type for partial updates
export type PlayerUpdateData = Partial<PlayerState>;
 
// Minimal PlayerState for error-free usage
export interface MinimalPlayerState {
  id: string;
  name: { korean: string; english: string };
  archetype: PlayerArchetype;
  health: number;
  maxHealth: number;
  ki: number;
  maxKi: number;
  stamina: number;
  maxStamina: number;
  energy: number;
  maxEnergy: number;
  attackPower: number;
  defense: number;
  speed: number;
  technique: number;
  pain: number;
  consciousness: number;
  balance: number;
  momentum: number;
  currentStance: TrigramStance;
  combatState: CombatState;
  position: Position;
  isBlocking: boolean;
  isStunned: boolean;
  isCountering: boolean;
  lastActionTime: number;
  recoveryTime: number;
  lastStanceChangeTime: number;
  statusEffects: any[];
  activeEffects: any[];
  vitalPoints: any[];
  totalDamageReceived: number;
  totalDamageDealt: number;
  hitsTaken: number;
  hitsLanded: number;
  perfectStrikes: number;
  vitalPointHits: number;
}
export interface PlayerTrainingStats {
  readonly attempts: number;
  readonly successes: number;
  readonly failures: number;
  readonly averageTime: number;
  readonly bestTime: number;
  readonly worstTime: number;
  readonly techniquesUsed: readonly string[];
  readonly dummyInteractions: number;
}