Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | /** * Player state and related types for Korean martial arts */ import { StatusEffect } from "@/systems/types"; import { CombatState, KoreanText, PlayerArchetype, Position, TrigramStance, } from "@/types"; // Core player state interface export interface PlayerState { readonly id: string; readonly name: KoreanText; readonly archetype: PlayerArchetype; // Combat stats readonly health: number; readonly maxHealth: number; readonly ki: number; readonly maxKi: number; readonly stamina: number; readonly maxStamina: number; readonly energy: number; readonly maxEnergy: number; // Combat attributes readonly attackPower: number; readonly defense: number; readonly speed: number; readonly technique: number; readonly pain: number; readonly consciousness: number; readonly balance: number; readonly momentum: number; // Combat state readonly currentStance: TrigramStance; readonly combatState: CombatState; readonly position: Position; readonly isBlocking: boolean; readonly isStunned: boolean; readonly isCountering: boolean; readonly lastActionTime: number; readonly recoveryTime: number; readonly lastStanceChangeTime: number; // Status and effects readonly statusEffects: readonly StatusEffect[]; readonly activeEffects: readonly string[]; // Vital points state readonly vitalPoints: readonly { readonly id: string; readonly isHit: boolean; readonly damage: number; readonly lastHitTime: number; }[]; // Match statistics readonly totalDamageReceived: number; readonly totalDamageDealt: number; readonly hitsTaken: number; readonly hitsLanded: number; readonly perfectStrikes: number; readonly vitalPointHits: number; // Fix: Add missing properties readonly misses?: number; readonly accuracy?: number; readonly comboCount?: number; readonly maxCombo?: number; readonly roundsWon?: number; readonly matchesWon?: number; readonly experiencePoints?: number; readonly rank?: string; readonly wins?: number; readonly losses?: number; } // Player creation data export interface PlayerCreationData { readonly name: KoreanText; readonly archetype: PlayerArchetype; readonly preferredStance?: TrigramStance; readonly customizations?: { readonly colors?: { primary: number; secondary: number }; readonly techniques?: string[]; }; } // Player match statistics export interface PlayerMatchStats { readonly wins: number; readonly losses: number; readonly hitsTaken: number; readonly hitsLanded: number; readonly totalDamageDealt: number; readonly totalDamageReceived: number; readonly techniques: readonly string[]; readonly perfectStrikes: number; readonly vitalPointHits: number; readonly consecutiveWins: number; readonly matchDuration: number; } // Player update type for partial updates export type PlayerUpdateData = Partial<PlayerState>; // Minimal PlayerState for error-free usage export interface MinimalPlayerState { id: string; name: { korean: string; english: string }; archetype: PlayerArchetype; health: number; maxHealth: number; ki: number; maxKi: number; stamina: number; maxStamina: number; energy: number; maxEnergy: number; attackPower: number; defense: number; speed: number; technique: number; pain: number; consciousness: number; balance: number; momentum: number; currentStance: TrigramStance; combatState: CombatState; position: Position; isBlocking: boolean; isStunned: boolean; isCountering: boolean; lastActionTime: number; recoveryTime: number; lastStanceChangeTime: number; statusEffects: any[]; activeEffects: any[]; vitalPoints: any[]; totalDamageReceived: number; totalDamageDealt: number; hitsTaken: number; hitsLanded: number; perfectStrikes: number; vitalPointHits: number; } export interface PlayerTrainingStats { readonly attempts: number; readonly successes: number; readonly failures: number; readonly averageTime: number; readonly bestTime: number; readonly worstTime: number; readonly techniquesUsed: readonly string[]; readonly dummyInteractions: number; } |