Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /** * UI constants for Black Trigram Korean martial arts interface */ import { KOREAN_COLORS } from "./colors"; // Layout dimensions export const UI_DIMENSIONS = { HEADER_HEIGHT: 80, FOOTER_HEIGHT: 60, SIDEBAR_WIDTH: 250, CONTENT_PADDING: 20, // Button sizes BUTTON_SMALL: { width: 80, height: 32 }, BUTTON_MEDIUM: { width: 120, height: 40 }, BUTTON_LARGE: { width: 200, height: 50 }, // Modal sizes MODAL_SMALL: { width: 400, height: 300 }, MODAL_MEDIUM: { width: 600, height: 450 }, MODAL_LARGE: { width: 800, height: 600 }, } as const; // Z-index layers export const Z_INDEX = { BACKGROUND: 0, GAME_WORLD: 100, UI_BACKGROUND: 200, UI_ELEMENTS: 300, MODALS: 400, TOOLTIPS: 500, DEBUG_OVERLAY: 1000, } as const; // UI spacing export const SPACING = { XS: 4, SM: 8, MD: 16, LG: 24, XL: 32, XXL: 48, } as const; // Border radius values export const BORDER_RADIUS = { NONE: 0, SM: 4, MD: 8, LG: 12, XL: 16, ROUND: 9999, } as const; // Shadow definitions export const SHADOWS = { SM: "0 1px 2px 0 rgba(0, 0, 0, 0.05)", MD: "0 4px 6px -1px rgba(0, 0, 0, 0.1)", LG: "0 10px 15px -3px rgba(0, 0, 0, 0.1)", XL: "0 20px 25px -5px rgba(0, 0, 0, 0.1)", CYBER: "0 0 20px rgba(0, 255, 255, 0.3)", KOREAN_GLOW: "0 0 15px rgba(255, 215, 0, 0.4)", } as const; // Animation curves for UI export const UI_ANIMATIONS = { FAST: "150ms ease-out", NORMAL: "250ms ease-in-out", SLOW: "400ms ease-in-out", BOUNCE: "300ms cubic-bezier(0.68, -0.55, 0.265, 1.55)", } as const; // Button states export const BUTTON_STATES = { NORMAL: { background: KOREAN_COLORS.UI_BACKGROUND_MEDIUM, border: KOREAN_COLORS.UI_BORDER, text: KOREAN_COLORS.TEXT_PRIMARY, alpha: 1.0, }, HOVER: { background: KOREAN_COLORS.UI_BACKGROUND_LIGHT, border: KOREAN_COLORS.ACTIVE_BORDER, text: KOREAN_COLORS.TEXT_ACCENT, alpha: 1.0, }, PRESSED: { background: KOREAN_COLORS.UI_BACKGROUND_DARK, border: KOREAN_COLORS.ACTIVE_BORDER, text: KOREAN_COLORS.TEXT_ACCENT, alpha: 0.8, }, DISABLED: { background: KOREAN_COLORS.UI_DISABLED_FILL, border: KOREAN_COLORS.UI_DISABLED_BORDER, text: KOREAN_COLORS.TEXT_TERTIARY, alpha: 0.5, }, } as const; // Health bar colors export const HEALTH_COLORS = { FULL: KOREAN_COLORS.POSITIVE_GREEN, HIGH: KOREAN_COLORS.ACCENT_YELLOW, MEDIUM: KOREAN_COLORS.WARNING_ORANGE, LOW: KOREAN_COLORS.WARNING_YELLOW, CRITICAL: KOREAN_COLORS.NEGATIVE_RED, UNCONSCIOUS: KOREAN_COLORS.UI_GRAY, } as const; // Status effect colors export const STATUS_COLORS = { POSITIVE: KOREAN_COLORS.POSITIVE_GREEN, NEGATIVE: KOREAN_COLORS.NEGATIVE_RED, NEUTRAL: KOREAN_COLORS.TEXT_SECONDARY, TEMPORARY: KOREAN_COLORS.ACCENT_YELLOW, PERMANENT: KOREAN_COLORS.ACCENT_PURPLE, } as const; // Combat feedback colors export const COMBAT_FEEDBACK_COLORS = { HIT: KOREAN_COLORS.ACCENT_RED, CRITICAL_HIT: KOREAN_COLORS.CRITICAL_HIT, BLOCKED: KOREAN_COLORS.BLOCKED_ATTACK, MISS: KOREAN_COLORS.UI_GRAY, PERFECT: KOREAN_COLORS.PERFECT_STRIKE, COUNTER: KOREAN_COLORS.ACCENT_CYAN, VITAL_POINT: KOREAN_COLORS.VITAL_POINT_HIT, } as const; /** * UI Layout and component constants for Korean martial arts game */ export const UI_CONSTANTS = { // Layout dimensions HEADER_HEIGHT: 80, FOOTER_HEIGHT: 60, SIDEBAR_WIDTH: 240, PANEL_WIDTH: 320, // Component sizes BUTTON_HEIGHT: 48, BUTTON_WIDTH: 160, INPUT_HEIGHT: 40, CARD_MIN_HEIGHT: 120, // Spacing MARGIN_SMALL: 8, MARGIN_MEDIUM: 16, MARGIN_LARGE: 24, MARGIN_XLARGE: 32, // Borders and radii BORDER_RADIUS: 8, BORDER_WIDTH: 2, // Animation durations (ms) ANIMATION_FAST: 150, ANIMATION_NORMAL: 300, ANIMATION_SLOW: 500, // Z-index layers Z_BACKGROUND: 0, Z_CONTENT: 10, Z_OVERLAY: 100, Z_MODAL: 1000, Z_TOOLTIP: 2000, } as const; export const CYBERPUNK_UI_EFFECTS = { GLOW_INTENSITY: 0.3, PULSE_SPEED: 2.0, FLICKER_FREQUENCY: 0.1, SCAN_LINE_OPACITY: 0.1, NOISE_INTENSITY: 0.05, } as const; export const KOREAN_UI_LAYOUTS = { // Traditional Korean proportions GOLDEN_RATIO: 1.618, HANGEUL_LINE_HEIGHT: 1.4, KOREAN_ENGLISH_RATIO: 0.7, // Text hierarchy TITLE_SCALE: 2.0, SUBTITLE_SCALE: 1.5, BODY_SCALE: 1.0, CAPTION_SCALE: 0.8, } as const; export default UI_CONSTANTS; |