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* CombatTopHUD - Slim top bar for combat screen
*
* Gaming Best Practice - Minimal Top Bar:
* - Round indicator (left)
* - Timer (center)
* - Return to Menu button (right)
*
* Layout:
* - Width: 100% of screen
* - Height: Resolution-based ~6% of screen height (40-80px)
*
* @korean 전투화면 상단 바 - 라운드, 타이머, 메뉴 복귀
*/
import React from "react";
import { UseCombatTimerReturn } from "../../../../../hooks/useCombatTimer";
import { SPACING_NUMERIC, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, HIERARCHY, BORDERS, GRADIENTS, HUD_STYLE, FONT_SIZE_MULTIPLIERS, LAYOUT_MULTIPLIERS } from "../../../../../types/constants/designSystem";
import {
getHUDHeight,
getResponsiveFontSize,
getResponsivePadding,
shouldShowMobileControls,
} from "../../../../../utils/responsiveLayout";
import { CombatTimer } from "../../../../shared/ui/CombatTimer";
import { CombatReturnToMenuButton } from "../controls/CombatButtons";
export interface CombatTopHUDProps {
/** Screen width for layout calculations */
readonly width: number;
/** Screen height for layout calculations */
readonly height: number;
/** Whether mobile controls should be shown (NOT for sizing) */
readonly isMobile?: boolean;
/** Position scale multiplier for large displays */
readonly positionScale: number;
/** Current round number */
readonly currentRound: number;
/** Max rounds in match */
readonly totalRounds: number;
/** Timer state from useCombatTimer hook */
readonly timerState: UseCombatTimerReturn;
/** Whether to show timer */
readonly showTimer: boolean;
/** Handler for returning to menu */
readonly onReturnToMenu: () => void;
/** Whether the game is paused */
readonly isPaused: boolean;
}
/**
* CombatTopHUD Component
*
* Slim top bar containing round info, timer, and return to menu button.
* Uses resolution-based sizing for all dimensions.
*/
export const CombatTopHUD: React.FC<CombatTopHUDProps> = ({
width,
height,
isMobile = false,
positionScale,
currentRound,
totalRounds,
timerState,
showTimer,
onReturnToMenu,
isPaused: _isPaused, // Reserved for future pause indicator
}) => {
// isMobile only used for mobile controls visibility
const showMobileControls = shouldShowMobileControls(width, isMobile);
// Layout calculations for slim top bar with resolution-based sizing
const layout = React.useMemo(() => {
// Resolution-based HUD height (6% of screen height, 40-80px range)
const hudHeight = getHUDHeight(height, 0.06) * positionScale;
// Resolution-based padding (using design system spacing)
const padding = getResponsivePadding(width) * positionScale;
// Resolution-based gap (slightly larger than padding)
const gap = padding * LAYOUT_MULTIPLIERS.gapToPadding;
// Resolution-based font sizes (using design system as baseline)
const baseFontSize = getResponsiveFontSize(width) * positionScale;
const fontSize = Math.max(TYPOGRAPHY_NUMERIC.bodySmall, baseFontSize * FONT_SIZE_MULTIPLIERS.bodySmall);
const titleSize = Math.max(TYPOGRAPHY_NUMERIC.body, baseFontSize * FONT_SIZE_MULTIPLIERS.titleLarge);
return {
hudHeight,
padding,
gap,
fontSize,
titleSize,
hudWidth: width,
};
}, [width, height, positionScale]);
return (
<div
style={{
position: "absolute",
top: 0,
left: 0,
width: "100%",
height: `${layout.hudHeight}px`,
display: "flex",
flexDirection: "row",
justifyContent: "space-between",
alignItems: "center",
padding: `${layout.padding}px ${SPACING_NUMERIC.horizontalEmphasis}px`,
pointerEvents: "none",
boxSizing: "border-box",
borderBottom: BORDERS.default,
background: GRADIENTS.vertical(0.9),
backdropFilter: HUD_STYLE.backdropFilter,
}}
data-testid="combat-top-hud"
>
{/* Left Section - Round Info */}
<div
style={{
display: "flex",
flexDirection: "column",
gap: "2px",
pointerEvents: "none",
alignItems: "flex-start",
}}
data-testid="combat-top-hud-left-section"
>
{/* Title */}
<div
style={{
fontSize: `${layout.titleSize}px`,
fontWeight: 600,
fontFamily: TYPOGRAPHY.heading2.fontFamily,
color: HIERARCHY.gold.color,
textShadow: HUD_STYLE.accentGlow,
}}
>
전투 | Combat
</div>
{/* Round indicator */}
<div
style={{
display: "flex",
gap: `${layout.gap}px`,
alignItems: "center",
fontSize: `${layout.fontSize}px`,
fontFamily: TYPOGRAPHY.body.fontFamily,
color: HIERARCHY.accent.color,
}}
>
<span>
라운드 {currentRound}/{totalRounds}
</span>
</div>
</div>
{/* Center Section - Timer */}
<div
style={{
display: "flex",
flexDirection: "column",
alignItems: "center",
gap: "2px",
}}
data-testid="combat-top-hud-center-section"
>
{showTimer && (
<CombatTimer
formattedTime={timerState.formattedTime}
warningLevel={timerState.warningLevel}
isTimeUp={timerState.isTimeUp}
isMobile={showMobileControls}
style={{ position: "relative", top: 0 }}
/>
)}
</div>
{/* Right Section - Return to Menu */}
<div
style={{
display: "flex",
flexDirection: "row",
alignItems: "center",
pointerEvents: "all",
}}
data-testid="combat-top-hud-right-section"
>
<CombatReturnToMenuButton
onClick={onReturnToMenu}
isMobile={showMobileControls}
/>
</div>
</div>
);
};
export default CombatTopHUD;
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