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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 | /**
* HUD Animations - Centralized keyframe animations for all HUD components
*
* Performance-optimized animations for 60fps gameplay
* Korean cyberpunk themed with glow effects
*
* @category UI Animations
* @korean HUD 애니메이션
*/
/* Health Bar Pulse - Critical health warning */
@keyframes healthPulse {
0%, 100% {
opacity: 1;
filter: brightness(1) drop-shadow(0 0 8px rgba(255, 68, 68, 0.6));
}
50% {
opacity: 0.85;
filter: brightness(1.2) drop-shadow(0 0 12px rgba(255, 68, 68, 0.9));
}
}
/* Stamina Bar Pulse - Low stamina warning */
@keyframes staminaPulse {
0%, 100% {
opacity: 1;
filter: brightness(1) drop-shadow(0 0 6px rgba(0, 136, 255, 0.6));
}
50% {
opacity: 0.85;
filter: brightness(1.2) drop-shadow(0 0 10px rgba(0, 136, 255, 0.9));
}
}
/* Technique Card Glow - Available technique */
@keyframes techniqueGlow {
0%, 100% {
box-shadow: 0 0 10px rgba(0, 255, 255, 0.3),
0 0 20px rgba(0, 255, 255, 0.2),
inset 0 0 10px rgba(0, 255, 255, 0.1);
}
50% {
box-shadow: 0 0 15px rgba(0, 255, 255, 0.5),
0 0 30px rgba(0, 255, 255, 0.3),
inset 0 0 15px rgba(0, 255, 255, 0.2);
}
}
/* Technique Card Pulse - Selected technique */
@keyframes techniqueSelected {
0%, 100% {
transform: scale(1);
box-shadow: 0 0 15px rgba(255, 170, 0, 0.6),
0 0 25px rgba(255, 170, 0, 0.4),
inset 0 0 15px rgba(255, 170, 0, 0.2);
}
50% {
transform: scale(1.05);
box-shadow: 0 0 20px rgba(255, 170, 0, 0.8),
0 0 35px rgba(255, 170, 0, 0.5),
inset 0 0 20px rgba(255, 170, 0, 0.3);
}
}
/* HUD Panel Fade In - Smooth entry */
@keyframes hudFadeIn {
from {
opacity: 0;
transform: translateY(-10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
/* Combat Readiness Pulse - Ready to attack */
@keyframes readinessPulse {
0%, 100% {
filter: brightness(1) drop-shadow(0 0 8px rgba(0, 255, 136, 0.5));
}
50% {
filter: brightness(1.3) drop-shadow(0 0 15px rgba(0, 255, 136, 0.8));
}
}
/* Speed Indicator Glow - High speed movement */
@keyframes speedGlow {
0%, 100% {
text-shadow: 0 0 8px rgba(0, 255, 255, 0.6),
0 0 16px rgba(0, 255, 255, 0.4);
}
50% {
text-shadow: 0 0 12px rgba(0, 255, 255, 0.8),
0 0 24px rgba(0, 255, 255, 0.6);
}
}
/* Timer Flash - Final seconds warning */
@keyframes timerFlash {
0%, 100% {
color: #ff4444;
text-shadow: 0 0 10px rgba(255, 68, 68, 0.8),
0 0 20px rgba(255, 68, 68, 0.5);
}
50% {
color: #ffaa00;
text-shadow: 0 0 15px rgba(255, 170, 0, 1),
0 0 30px rgba(255, 170, 0, 0.7);
}
}
/* Round Display Pulse - Round transition */
@keyframes roundPulse {
0% {
transform: scale(0.9);
opacity: 0;
}
50% {
transform: scale(1.05);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 1;
}
}
/* Combo Counter Flash - Combo milestone */
@keyframes comboFlash {
0%, 100% {
transform: scale(1);
filter: brightness(1);
}
25% {
transform: scale(1.2);
filter: brightness(1.5) drop-shadow(0 0 20px rgba(255, 170, 0, 1));
}
50% {
transform: scale(1.1);
filter: brightness(1.3) drop-shadow(0 0 15px rgba(255, 170, 0, 0.8));
}
75% {
transform: scale(1.15);
filter: brightness(1.4) drop-shadow(0 0 18px rgba(255, 170, 0, 0.9));
}
}
/* Body Part Critical - Body part near failure */
@keyframes bodyPartCritical {
0%, 100% {
border-color: rgba(255, 68, 68, 0.8);
box-shadow: 0 0 8px rgba(255, 68, 68, 0.5),
inset 0 0 8px rgba(255, 68, 68, 0.3);
}
50% {
border-color: rgba(255, 68, 68, 1);
box-shadow: 0 0 15px rgba(255, 68, 68, 0.8),
inset 0 0 12px rgba(255, 68, 68, 0.5);
}
}
/* Guard Indicator Active - Guard stance active */
@keyframes guardActive {
0%, 100% {
box-shadow: 0 0 12px rgba(0, 255, 136, 0.6),
0 0 24px rgba(0, 255, 136, 0.4);
}
50% {
box-shadow: 0 0 18px rgba(0, 255, 136, 0.9),
0 0 36px rgba(0, 255, 136, 0.6);
}
}
/* Stance Change Flash - Stance transition effect */
@keyframes stanceChange {
0% {
opacity: 0;
transform: scale(0.8) rotate(-5deg);
}
50% {
opacity: 1;
transform: scale(1.1) rotate(2deg);
}
100% {
opacity: 1;
transform: scale(1) rotate(0deg);
}
}
/* Training Mode Active - Training session indicator */
@keyframes trainingActive {
0%, 100% {
border-color: rgba(0, 255, 136, 0.8);
filter: brightness(1);
}
50% {
border-color: rgba(0, 255, 136, 1);
filter: brightness(1.2) drop-shadow(0 0 10px rgba(0, 255, 136, 0.7));
}
}
/* Vital Point Hover - Targeting assistance */
@keyframes vitalPointHover {
0%, 100% {
transform: scale(1);
filter: brightness(1);
}
50% {
transform: scale(1.15);
filter: brightness(1.4) drop-shadow(0 0 12px rgba(255, 170, 0, 0.9));
}
}
/* Message Slide In - Combat log messages */
@keyframes messageSlideIn {
from {
opacity: 0;
transform: translateX(-20px);
}
to {
opacity: 1;
transform: translateX(0);
}
}
/* Archetype Badge Glow - Player archetype indicator */
@keyframes archetypeGlow {
0%, 100% {
box-shadow: 0 0 10px rgba(0, 255, 255, 0.4),
inset 0 0 10px rgba(0, 255, 255, 0.2);
}
50% {
box-shadow: 0 0 15px rgba(0, 255, 255, 0.6),
inset 0 0 15px rgba(0, 255, 255, 0.3);
}
}
/* Performance Optimizations */
/* Use will-change sparingly for GPU-friendly properties */
.hud-animated {
/* Limit will-change to widely used, GPU-accelerated properties */
/* Overuse of will-change can degrade performance */
will-change: transform, opacity;
}
/* Hardware acceleration hints */
.hud-transform {
transform: translateZ(0);
backface-visibility: hidden;
}
/* Reduce motion for accessibility */
/* Following WCAG 2.1 - Success Criterion 2.3.3: reduce motion, not eliminate it */
@media (prefers-reduced-motion: reduce) {
/* Target HUD animations specifically - most specific rule wins */
.hud-animated {
animation: none !important;
transition-duration: 0.1s !important;
}
}
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