Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* ☶ 간 (GAN) - Mountain Stance Techniques
* 반석방어 - Immovable Defense (Hapkido Defensive Mastery)
*
* The Mountain stance (간괘) embodies immovable defense and patient counter.
* Based on Hapkido (합기도) defensive principles - rooted and unshakeable
* like a mountain, waiting for the perfect moment to counter.
*
* Philosophy: "산처럼 굳건히 서서 때를 기다려라"
* Stand firm like a mountain and wait for the moment
*
* @module GanTechniques
*/
import type { KoreanTechnique } from "@/systems/vitalpoint";
import {
CombatAttackType,
DamageType,
TrigramStance,
} from "../../../types/common";
import { AnimationType } from "../../animation/MartialArtsAnimationBuilder";
/**
* GAN stance techniques - Mountain / Immovable Defense
* Hapkido defensive mastery and patient counters
*
* Technique characteristics:
* - Superior blocking capability
* - Rooted defensive stances
* - Devastating counter-attacks
* - Control through position
*
* Animation speeds are calibrated for defensive timing:
* - Quick defense: 1.1-1.2 (rapid blocks)
* - Normal: 1.0 (standard defense)
* - Powerful counter: 0.9-1.0 (deliberate strikes)
*/
export const GAN_TECHNIQUES: readonly KoreanTechnique[] = [
// ============= Primary Technique =============
{
id: "gan_rock_defense",
name: {
korean: "반석방어",
english: "Rock Defense",
romanized: "banseok_bangeo",
},
koreanName: "반석방어",
englishName: "Rock Defense",
romanized: "banseok_bangeo",
description: {
korean: "바위처럼 견고한 방어 자세",
english: "Solid defense like a rock",
},
stance: TrigramStance.GAN,
type: CombatAttackType.BLOCK,
damageType: DamageType.BLUNT,
damage: 15,
kiCost: 5,
staminaCost: 8,
accuracy: 0.95,
range: 0.5,
executionTime: 300,
recoveryTime: 500,
critChance: 0.02,
critMultiplier: 1.0,
effects: [],
// Animation: Solid blocking stance
animationType: AnimationType.BLOCK,
animationSpeed: 1.2,
},
// ============= Defensive Stance Techniques =============
{
id: "gan_immovable_stance",
name: {
korean: "부동자세",
english: "Immovable Stance",
romanized: "budong-jase",
},
koreanName: "부동자세",
englishName: "Immovable Stance",
romanized: "budong-jase",
description: {
korean: "산처럼 움직이지 않는 견고한 방어 자세",
english: "Immovable defensive stance like a mountain",
},
stance: TrigramStance.GAN,
type: CombatAttackType.BLOCK,
damageType: DamageType.BLUNT,
damage: 12,
kiCost: 8,
staminaCost: 10,
accuracy: 0.98,
range: 0.5,
executionTime: 250,
recoveryTime: 450,
critChance: 0.04,
critMultiplier: 1.1,
effects: [],
// Animation: Rooted defensive stance
animationType: AnimationType.BLOCK,
animationSpeed: 1.0,
},
{
id: "gan_iron_block",
name: {
korean: "철벽막기",
english: "Iron Wall Block",
romanized: "cheolbyeok-makgi",
},
koreanName: "철벽막기",
englishName: "Iron Wall Block",
romanized: "cheolbyeok-makgi",
description: {
korean: "합기도 강력한 막기로 공격을 완전히 차단",
english: "Hapkido powerful block completely stopping attack",
},
stance: TrigramStance.GAN,
type: CombatAttackType.BLOCK,
damageType: DamageType.BLUNT,
damage: 20,
kiCost: 12,
staminaCost: 15,
accuracy: 0.94,
range: 0.6,
executionTime: 400,
recoveryTime: 650,
critChance: 0.06,
critMultiplier: 1.2,
effects: [],
// Animation: Powerful blocking motion
animationType: AnimationType.BLOCK,
animationSpeed: 1.1,
},
// ============= Counter-Attack Techniques =============
{
id: "gan_counter_strike",
name: {
korean: "반격타",
english: "Counter Strike",
romanized: "bangyeok-ta",
},
koreanName: "반격타",
englishName: "Counter Strike",
romanized: "bangyeok-ta",
description: {
korean: "방어 후 즉시 가하는 강력한 반격",
english: "Powerful counter strike immediately after defense",
},
stance: TrigramStance.GAN,
type: CombatAttackType.COUNTER_ATTACK,
damageType: DamageType.BLUNT,
damage: 30,
kiCost: 16,
staminaCost: 20,
accuracy: 0.88,
range: 1.0,
executionTime: 600,
recoveryTime: 950,
critChance: 0.2,
critMultiplier: 1.9,
effects: [],
// Animation: Powerful counter attack
animationType: AnimationType.COUNTER_STRIKE,
animationSpeed: 1.0,
},
{
id: "gan_reversal_technique",
name: {
korean: "역기술",
english: "Reversal Technique",
romanized: "yeok-gisul",
},
koreanName: "역기술",
englishName: "Reversal Technique",
romanized: "yeok-gisul",
description: {
korean: "상대의 공격을 받아 역으로 제압",
english: "Receiving attack and reversing into control",
},
stance: TrigramStance.GAN,
type: CombatAttackType.COUNTER_ATTACK,
damageType: DamageType.JOINT,
damage: 28,
kiCost: 18,
staminaCost: 22,
accuracy: 0.84,
range: 0.9,
executionTime: 800,
recoveryTime: 1200,
critChance: 0.18,
critMultiplier: 1.8,
effects: [],
// Animation: Reversal motion
animationType: AnimationType.COUNTER_STRIKE,
animationSpeed: 0.9,
},
// ============= Grappling Control =============
{
id: "gan_mountain_stance_lock",
name: {
korean: "산세고정",
english: "Mountain Stance Lock",
romanized: "sanse-gojeong",
},
koreanName: "산세고정",
englishName: "Mountain Stance Lock",
romanized: "sanse-gojeong",
description: {
korean: "합기도 방어 자세에서 상대를 고정하고 제압",
english: "Hapkido defensive position locking and controlling opponent",
},
stance: TrigramStance.GAN,
type: CombatAttackType.GRAPPLE,
damageType: DamageType.JOINT,
damage: 24,
kiCost: 14,
staminaCost: 18,
accuracy: 0.86,
range: 0.8,
executionTime: 750,
recoveryTime: 1100,
critChance: 0.14,
critMultiplier: 1.6,
effects: [],
// Animation: Standing control position
animationType: AnimationType.GRAPPLE,
animationSpeed: 0.9,
},
] as const;
/**
* Get GAN techniques count
*/
export const GAN_TECHNIQUE_COUNT = GAN_TECHNIQUES.length;
/**
* Get GAN technique by ID
*/
export function getGanTechniqueById(id: string): KoreanTechnique | undefined {
return GAN_TECHNIQUES.find((t) => t.id === id);
}
/**
* Get all GAN techniques by attack type
*/
export function getGanTechniquesByType(
type: CombatAttackType
): readonly KoreanTechnique[] {
return GAN_TECHNIQUES.filter((t) => t.type === type);
}
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