All files / systems/trigram/techniques DarkOpsTechniques.ts

46.15% Statements 6/13
0% Branches 0/4
0% Functions 0/5
54.54% Lines 6/11

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691                                                            31x                                         31x                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               31x                       31x                 31x                                                                                                                 31x                                                                                                  
/**
 * πŸŒ‘ Dark Ops Techniques (μ•”ν‘μž‘μ „ 기술)
 * Silent Incapacitation & Tactical Assassination
 *
 * Special operations techniques designed for the μ•”μ‚΄μž (Amsalja) archetype.
 * Based on 5 specialized Korean Dark Ops units with focus on silent takedowns,
 * nerve disruption, and rapid incapacitation.
 *
 * Philosophy: "그림자처럼 움직이고 λ°”λžŒμ²˜λŸΌ 사라져라"
 *             Move like shadow, vanish like wind
 *
 * @module DarkOpsTechniques
 */
 
import type { KoreanTechnique } from "@/systems/vitalpoint";
import {
  CombatAttackType,
  DamageType,
  PlayerArchetype,
  TrigramStance,
} from "../../../types/common";
import { AnimationType } from "../../animation/MartialArtsAnimationBuilder";
 
// =====================================================
// DARK OPS UNIT DEFINITIONS
// =====================================================
 
/**
 * Dark Ops unit specializations (μ•”ν‘μž‘μ „ λΆ€λŒ€ νŠΉν™”)
 */
export const DARK_OPS_UNITS = {
  DARK_OPERATIONS: "μ•”ν‘μž‘μ „λΆ€λŒ€", // Dark Operations Unit - Silent Infiltration
  SHADOW_COMMANDO: "μ•”ν‘νŠΉκ³΅λŒ€", // Shadow Commando Brigade - Demolition Tactics
  NIGHTFALL_SQUADRON: "μ‹¬μ•Όμž‘μ „λΆ€λŒ€", // Nightfall Squadron - Night Operations
  BLACK_OPS_TASK_FORCE: "λΈ”λž™μ˜΅μŠ€λΆ€λŒ€", // Black Ops Task Force - Cyber-Enhanced
  DEEP_SEA_UNIT: "μ‹¬ν•΄μΉ¨νˆ¬λΆ€λŒ€", // Deep Sea Unit - Amphibious Combat
} as const;
 
// =====================================================
// DARK OPS TECHNIQUES
// =====================================================
 
/**
 * Dark Ops techniques array - Silent incapacitation and tactical assassination
 * Designed for μ•”μ‚΄μž (Amsalja) archetype with +30% effectiveness bonus
 *
 * Animation speeds are calibrated for stealth and precision:
 * - Silent: 0.8-0.9 (slow, controlled movements)
 * - Normal: 1.0 (standard techniques)
 * - Rapid: 1.1-1.2 (quick incapacitation)
 */
export const DARK_OPS_TECHNIQUES: readonly KoreanTechnique[] = [
  // ===== μ•”ν‘μž‘μ „λΆ€λŒ€ (Dark Operations Unit) - Silent Infiltration =====
  {
    id: "darkops_silent_carotid",
    name: {
      korean: "은밀 경동λ§₯ 차단",
      english: "Silent Carotid Strike",
      romanized: "Eunmil Gyeongdongmaek Chadan",
    },
    koreanName: "은밀 경동λ§₯ 차단",
    englishName: "Silent Carotid Strike",
    romanized: "Eunmil Gyeongdongmaek Chadan",
    description: {
      korean:
        "경동λ§₯을 μ••λ°•ν•˜μ—¬ μ†Œλ¦¬ 없이 μ‹€μ‹ μ‹œν‚΄. 3초 λ‚΄ λ¬΄μ˜μ‹ 유발. μ•”ν‘μž‘μ „λΆ€λŒ€μ˜ 침투 기술.",
      english:
        "Silent carotid compression causing unconsciousness within 3 seconds. Dark Operations Unit infiltration technique.",
    },
    stance: TrigramStance.GAM,
    type: CombatAttackType.PRESSURE_POINT,
    damageType: DamageType.PRESSURE,
    damage: 28,
    kiCost: 30,
    staminaCost: 25,
    accuracy: 0.92,
    range: 0.8,
    executionTime: 600,
    recoveryTime: 1000,
    critChance: 0.25,
    critMultiplier: 2.0,
    effects: [],
    // Animation: Silent choking motion
    animationType: AnimationType.GRAPPLE,
    animationSpeed: 0.8,
  },
  {
    id: "darkops_nerve_paralysis",
    name: {
      korean: "μ‹ κ²½λ§ˆλΉ„νƒ€κ²©",
      english: "Nerve Paralysis Strike",
      romanized: "Singyeong Mabi Tagyeok",
    },
    koreanName: "μ‹ κ²½λ§ˆλΉ„νƒ€κ²©",
    englishName: "Nerve Paralysis Strike",
    romanized: "Singyeong Mabi Tagyeok",
    description: {
      korean: "신경총을 μ •λ°€ νƒ€κ²©ν•˜μ—¬ 사지 λ§ˆλΉ„ 유발. λΈ”λž™μ˜΅μŠ€ 기술 κ°•ν™”.",
      english:
        "Precise nerve cluster strike causing limb paralysis. Black Ops tech-enhanced technique.",
    },
    stance: TrigramStance.LI,
    type: CombatAttackType.NERVE_STRIKE,
    damageType: DamageType.NERVE,
    damage: 26,
    kiCost: 25,
    staminaCost: 20,
    accuracy: 0.95,
    range: 1.0,
    executionTime: 500,
    recoveryTime: 900,
    critChance: 0.3,
    critMultiplier: 2.2,
    effects: [],
    // Animation: Precision nerve strike
    animationType: AnimationType.JAB,
    animationSpeed: 1.1,
  },
 
  // ===== μ•”ν‘νŠΉκ³΅λŒ€ (Shadow Commando Brigade) - Demolition Tactics =====
  {
    id: "darkops_liver_disruption",
    name: {
      korean: "κ°„μž₯타격",
      english: "Liver Disruption Strike",
      romanized: "Ganjang Tagyeok",
    },
    koreanName: "κ°„μž₯타격",
    englishName: "Liver Disruption Strike",
    romanized: "Ganjang Tagyeok",
    description: {
      korean:
        "간을 κ°•νƒ€ν•˜μ—¬ λ‚΄λΆ€ 좜혈과 κΈ‰κ²©ν•œ 체λ ₯ μ†Œμ§„ 유발. μ•”ν‘νŠΉκ³΅λŒ€ 폭파 μ „μˆ .",
      english:
        "Powerful liver strike causing internal trauma and rapid stamina drain. Shadow Commando explosive tactic.",
    },
    stance: TrigramStance.JIN,
    type: CombatAttackType.STRIKE,
    damageType: DamageType.INTERNAL,
    damage: 35,
    kiCost: 28,
    staminaCost: 30,
    accuracy: 0.85,
    range: 1.2,
    executionTime: 700,
    recoveryTime: 1100,
    critChance: 0.22,
    critMultiplier: 2.1,
    effects: [],
    // Animation: Powerful body hook
    animationType: AnimationType.HOOK,
    animationSpeed: 1.0,
  },
  {
    id: "darkops_kidney_strike",
    name: {
      korean: "μ‹ μž₯좩격",
      english: "Kidney Shock",
      romanized: "Sinjang Chunggyeok",
    },
    koreanName: "μ‹ μž₯좩격",
    englishName: "Kidney Shock",
    romanized: "Sinjang Chunggyeok",
    description: {
      korean:
        "μ‹ μž₯을 νƒ€κ²©ν•˜μ—¬ κ·Ήμ‹¬ν•œ 고톡과 μΌμ‹œμ  λ§ˆλΉ„ 유발. 폭발적 힘의 μ•”ν‘νŠΉκ³΅λŒ€ 기술.",
      english:
        "Kidney strike causing severe pain and temporary paralysis. Shadow Commando explosive force technique.",
    },
    stance: TrigramStance.JIN,
    type: CombatAttackType.STRIKE,
    damageType: DamageType.INTERNAL,
    damage: 33,
    kiCost: 26,
    staminaCost: 28,
    accuracy: 0.82,
    range: 1.1,
    executionTime: 650,
    recoveryTime: 1050,
    critChance: 0.2,
    critMultiplier: 2.0,
    effects: [],
    // Animation: Short hook to kidney
    animationType: AnimationType.HOOK,
    animationSpeed: 1.1,
  },
 
  // ===== μ‹¬μ•Όμž‘μ „λΆ€λŒ€ (Nightfall Squadron) - Night Operations =====
  {
    id: "darkops_throat_strike",
    name: {
      korean: "후두차단",
      english: "Throat Disruption",
      romanized: "Hudu Chadan",
    },
    koreanName: "후두차단",
    englishName: "Throat Disruption",
    romanized: "Hudu Chadan",
    description: {
      korean:
        "후두λ₯Ό νƒ€κ²©ν•˜μ—¬ 호흑 κ³€λž€κ³Ό λ°œμ„± λΆˆκ°€ 유발. μ‹¬μ•Όμž‘μ „λΆ€λŒ€μ˜ 무음 μ œμ••μˆ .",
      english:
        "Throat strike causing breathing difficulty and voice loss. Nightfall Squadron silent suppression technique.",
    },
    stance: TrigramStance.SON,
    type: CombatAttackType.STRIKE,
    damageType: DamageType.PRESSURE,
    damage: 30,
    kiCost: 24,
    staminaCost: 22,
    accuracy: 0.88,
    range: 0.9,
    executionTime: 550,
    recoveryTime: 950,
    critChance: 0.24,
    critMultiplier: 2.1,
    effects: [],
    // Animation: Throat strike
    animationType: AnimationType.JAB,
    animationSpeed: 1.0,
  },
  {
    id: "darkops_solar_plexus_paralyze",
    name: {
      korean: "λͺ…μΉ˜λ§ˆλΉ„",
      english: "Solar Plexus Paralysis",
      romanized: "Myeongchi Mabi",
    },
    koreanName: "λͺ…μΉ˜λ§ˆλΉ„",
    englishName: "Solar Plexus Paralysis",
    romanized: "Myeongchi Mabi",
    description: {
      korean:
        "λͺ…μΉ˜λ₯Ό μ •λ°€ νƒ€κ²©ν•˜μ—¬ νš‘κ²©λ§‰ λ§ˆλΉ„μ™€ 호흑 μ •μ§€. μ‹¬μ•Όμž‘μ „λΆ€λŒ€ μ•Όκ°„ μ „μˆ .",
      english:
        "Precise solar plexus strike causing diaphragm paralysis and breath cessation. Nightfall Squadron night tactic.",
    },
    stance: TrigramStance.LI,
    type: CombatAttackType.THRUST,
    damageType: DamageType.NERVE,
    damage: 32,
    kiCost: 28,
    staminaCost: 24,
    accuracy: 0.9,
    range: 1.0,
    executionTime: 600,
    recoveryTime: 1000,
    critChance: 0.26,
    critMultiplier: 2.2,
    effects: [],
    // Animation: Precision thrust
    animationType: AnimationType.JAB,
    animationSpeed: 1.0,
  },
 
  // ===== λΈ”λž™μ˜΅μŠ€λΆ€λŒ€ (Black Ops Task Force) - Cyber-Enhanced Combat =====
  {
    id: "darkops_brachial_plexus_strike",
    name: {
      korean: "상완신경타격",
      english: "Brachial Plexus Strike",
      romanized: "Sangwan Singyeong Tagyeok",
    },
    koreanName: "상완신경타격",
    englishName: "Brachial Plexus Strike",
    romanized: "Sangwan Singyeong Tagyeok",
    description: {
      korean:
        "상완 신경총을 νƒ€κ²©ν•˜μ—¬ νŒ” 전체 λ§ˆλΉ„. λΈ”λž™μ˜΅μŠ€ 사이버 뢄석 기반 μ •λ°€ 타격.",
      english:
        "Brachial plexus strike causing complete arm paralysis. Black Ops cyber-analysis precision targeting.",
    },
    stance: TrigramStance.LI,
    type: CombatAttackType.NERVE_STRIKE,
    damageType: DamageType.NERVE,
    damage: 28,
    kiCost: 26,
    staminaCost: 20,
    accuracy: 0.94,
    range: 1.1,
    executionTime: 550,
    recoveryTime: 900,
    critChance: 0.28,
    critMultiplier: 2.3,
    effects: [],
    // Animation: Arm strike
    animationType: AnimationType.JAB,
    animationSpeed: 1.1,
  },
  {
    id: "darkops_femoral_nerve_strike",
    name: {
      korean: "λŒ€ν‡΄μ‹ κ²½νƒ€κ²©",
      english: "Femoral Nerve Strike",
      romanized: "Daetoe Singyeong Tagyeok",
    },
    koreanName: "λŒ€ν‡΄μ‹ κ²½νƒ€κ²©",
    englishName: "Femoral Nerve Strike",
    romanized: "Daetoe Singyeong Tagyeok",
    description: {
      korean: "λŒ€ν‡΄ 신경을 νƒ€κ²©ν•˜μ—¬ 닀리 이동 λΆˆκ°€. λΈ”λž™μ˜΅μŠ€ λ””μ§€ν„Έ ν‘œμ  μ§€μ •.",
      english:
        "Femoral nerve strike disabling leg mobility. Black Ops digital targeting system.",
    },
    stance: TrigramStance.LI,
    type: CombatAttackType.KICK,
    damageType: DamageType.NERVE,
    damage: 30,
    kiCost: 24,
    staminaCost: 26,
    accuracy: 0.9,
    range: 1.4,
    executionTime: 600,
    recoveryTime: 1000,
    critChance: 0.24,
    critMultiplier: 2.1,
    effects: [],
    // Animation: Low kick to thigh
    animationType: AnimationType.LOW_KICK,
    animationSpeed: 1.0,
  },
 
  // ===== μ‹¬ν•΄μΉ¨νˆ¬λΆ€λŒ€ (Deep Sea Unit) - Amphibious Combat =====
  {
    id: "darkops_rear_choke",
    name: {
      korean: "ν›„λ°©λͺ©μ‘Έμž„",
      english: "Rear Naked Choke",
      romanized: "Hubang Mokjorim",
    },
    koreanName: "ν›„λ°©λͺ©μ‘Έμž„",
    englishName: "Rear Naked Choke",
    romanized: "Hubang Mokjorim",
    description: {
      korean:
        "ν›„λ°©μ—μ„œ λͺ©μ„ μ‘°μ—¬ 혈λ₯˜ 차단과 μ˜μ‹ 상싀. μ‹¬ν•΄μΉ¨νˆ¬λΆ€λŒ€ μˆ˜μ€‘ μ „νˆ¬ 기술.",
      english:
        "Rear choke cutting blood flow and causing unconsciousness. Deep Sea Unit underwater combat technique.",
    },
    stance: TrigramStance.GAM,
    type: CombatAttackType.GRAPPLE,
    damageType: DamageType.PRESSURE,
    damage: 34,
    kiCost: 30,
    staminaCost: 32,
    accuracy: 0.86,
    range: 0.7,
    executionTime: 800,
    recoveryTime: 1200,
    critChance: 0.22,
    critMultiplier: 2.0,
    effects: [],
    // Animation: Rear choke hold
    animationType: AnimationType.GRAPPLE,
    animationSpeed: 0.9,
  },
  {
    id: "darkops_spinal_strike",
    name: {
      korean: "척좔타격",
      english: "Spinal Column Strike",
      romanized: "Cheokchu Tagyeok",
    },
    koreanName: "척좔타격",
    englishName: "Spinal Column Strike",
    romanized: "Cheokchu Tagyeok",
    description: {
      korean:
        "μ²™μΆ”λ₯Ό νƒ€κ²©ν•˜μ—¬ μ „μ‹  λ§ˆλΉ„μ™€ μ˜μ‹ 상싀. μ‹¬ν•΄μΉ¨νˆ¬λΆ€λŒ€ 치λͺ…적 기술.",
      english:
        "Spinal column strike causing full-body paralysis and unconsciousness. Deep Sea Unit lethal technique.",
    },
    stance: TrigramStance.GEON,
    type: CombatAttackType.STRIKE,
    damageType: DamageType.NERVE,
    damage: 40,
    kiCost: 35,
    staminaCost: 35,
    accuracy: 0.78,
    range: 1.0,
    executionTime: 750,
    recoveryTime: 1150,
    critChance: 0.3,
    critMultiplier: 2.5,
    effects: [],
    // Animation: Powerful back strike
    animationType: AnimationType.CROSS,
    animationSpeed: 1.0,
  },
 
  // ===== Additional Dark Ops Techniques - Mixed Units =====
  {
    id: "darkops_jaw_dislocation",
    name: {
      korean: "ν„±νƒˆκ΅¬",
      english: "Jaw Dislocation",
      romanized: "Teok Talgu",
    },
    koreanName: "ν„±νƒˆκ΅¬",
    englishName: "Jaw Dislocation",
    romanized: "Teok Talgu",
    description: {
      korean: "턱을 λΉ„ν‹€μ–΄ νƒˆκ΅¬μ‹œν‚€κ³  μ˜μ‹ 혼미. μ•”ν‘μž‘μ „λΆ€λŒ€ 신속 무λ ₯ν™”.",
      english:
        "Twisting jaw causing dislocation and disorientation. Dark Operations rapid incapacitation.",
    },
    stance: TrigramStance.TAE,
    type: CombatAttackType.GRAPPLE,
    damageType: DamageType.JOINT,
    damage: 30,
    kiCost: 22,
    staminaCost: 24,
    accuracy: 0.88,
    range: 0.8,
    executionTime: 600,
    recoveryTime: 1000,
    critChance: 0.24,
    critMultiplier: 2.0,
    effects: [],
    // Animation: Jaw manipulation
    animationType: AnimationType.WRIST_LOCK,
    animationSpeed: 0.9,
  },
  {
    id: "darkops_temple_strike",
    name: {
      korean: "κ΄€μžλ†€μ΄κΈ‰νƒ€",
      english: "Temple Knockout Strike",
      romanized: "Gwanja-nori Geubta",
    },
    koreanName: "κ΄€μžλ†€μ΄κΈ‰νƒ€",
    englishName: "Temple Knockout Strike",
    romanized: "Gwanja-nori Geubta",
    description: {
      korean: "κ΄€μžλ†€μ΄λ₯Ό μ •ν™•νžˆ νƒ€κ²©ν•˜μ—¬ μ¦‰μ‹œ μ˜μ‹ 상싀. λΈ”λž™μ˜΅μŠ€ 치λͺ… 타격.",
      english:
        "Precise temple strike causing immediate unconsciousness. Black Ops lethal targeting.",
    },
    stance: TrigramStance.LI,
    type: CombatAttackType.STRIKE,
    damageType: DamageType.BLUNT,
    damage: 38,
    kiCost: 32,
    staminaCost: 28,
    accuracy: 0.92,
    range: 1.1,
    executionTime: 550,
    recoveryTime: 950,
    critChance: 0.32,
    critMultiplier: 2.4,
    effects: [],
    // Animation: Temple strike
    animationType: AnimationType.HOOK,
    animationSpeed: 1.1,
  },
  {
    id: "darkops_achilles_sever",
    name: {
      korean: "μ•„ν‚¬λ ˆμŠ€μ ˆλ‹¨",
      english: "Achilles Tendon Sever",
      romanized: "Akilles Jeoldan",
    },
    koreanName: "μ•„ν‚¬λ ˆμŠ€μ ˆλ‹¨",
    englishName: "Achilles Tendon Sever",
    romanized: "Akilles Jeoldan",
    description: {
      korean: "μ•„ν‚¬λ ˆμŠ€κ±΄μ„ κ³΅κ²©ν•˜μ—¬ 이동 λΆˆκ°€. μ•”ν‘νŠΉκ³΅λŒ€ 무λ ₯ν™” 기술.",
      english:
        "Achilles tendon strike disabling mobility. Shadow Commando incapacitation technique.",
    },
    stance: TrigramStance.GON,
    type: CombatAttackType.KICK,
    damageType: DamageType.SLASHING,
    damage: 32,
    kiCost: 26,
    staminaCost: 28,
    accuracy: 0.84,
    range: 1.3,
    executionTime: 650,
    recoveryTime: 1050,
    critChance: 0.26,
    critMultiplier: 2.2,
    effects: [],
    // Animation: Low cutting kick
    animationType: AnimationType.LOW_KICK,
    animationSpeed: 1.0,
  },
  {
    id: "darkops_ear_strike",
    name: {
      korean: "귓바퀴타격",
      english: "Ear Box Strike",
      romanized: "Gwitbakwi Tagyeok",
    },
    koreanName: "귓바퀴타격",
    englishName: "Ear Box Strike",
    romanized: "Gwitbakwi Tagyeok",
    description: {
      korean:
        "μ–‘μͺ½ κ·€λ₯Ό λ™μ‹œ νƒ€κ²©ν•˜μ—¬ 고막 νŒŒμ—΄κ³Ό ν‰ν˜• 상싀. μ‹¬μ•Όμž‘μ „λΆ€λŒ€ λ°©ν–₯ 감각 κ΅λž€.",
      english:
        "Simultaneous ear strikes rupturing eardrums and disrupting balance. Nightfall Squadron disorientation tactic.",
    },
    stance: TrigramStance.SON,
    type: CombatAttackType.STRIKE,
    damageType: DamageType.BLUNT,
    damage: 28,
    kiCost: 24,
    staminaCost: 22,
    accuracy: 0.86,
    range: 0.9,
    executionTime: 500,
    recoveryTime: 900,
    critChance: 0.22,
    critMultiplier: 2.0,
    effects: [],
    // Animation: Double palm strike
    animationType: AnimationType.PALM_STRIKE,
    animationSpeed: 1.1,
  },
  {
    id: "darkops_eye_gouge",
    name: {
      korean: "μ•ˆκ΅¬κ³΅κ²©",
      english: "Eye Strike",
      romanized: "Angu Gonggyeok",
    },
    koreanName: "μ•ˆκ΅¬κ³΅κ²©",
    englishName: "Eye Strike",
    romanized: "Angu Gonggyeok",
    description: {
      korean:
        "λˆˆμ„ μ •λ°€ κ³΅κ²©ν•˜μ—¬ μ‹œκ° 상싀과 μ „νˆ¬ 무λ ₯ν™”. μ•”μ‚΄μž νŠΉν™” 치λͺ… 기술.",
      english:
        "Precise eye strike causing vision loss and combat incapacitation. Assassin specialty lethal technique.",
    },
    stance: TrigramStance.LI,
    type: CombatAttackType.THRUST,
    damageType: DamageType.PIERCING,
    damage: 36,
    kiCost: 30,
    staminaCost: 26,
    accuracy: 0.9,
    range: 1.0,
    executionTime: 500,
    recoveryTime: 900,
    critChance: 0.3,
    critMultiplier: 2.4,
    effects: [],
    // Animation: Precision finger thrust
    animationType: AnimationType.JAB,
    animationSpeed: 1.2,
  },
] as const;
 
// =====================================================
// DARK OPS CONFIGURATION
// =====================================================
 
/**
 * Dark Ops archetype bonus configuration
 * μ•”μ‚΄μž (Amsalja) gets +30% effectiveness with all Dark Ops techniques
 */
export const DARK_OPS_ARCHETYPE_BONUSES: Record<PlayerArchetype, number> = {
  [PlayerArchetype.AMSALJA]: 1.3, // +30% for Shadow Assassin archetype
  [PlayerArchetype.JEONGBO_YOWON]: 1.15, // +15% for Intelligence Operative
  [PlayerArchetype.HACKER]: 1.1, // +10% for Cyber Warrior (tech synergy)
  [PlayerArchetype.MUSA]: 0.85, // -15% for Traditional Warrior (dishonorable)
  [PlayerArchetype.JOJIK_POKRYEOKBAE]: 1.05, // +5% for Organized Crime (ruthless)
} as const;
 
/**
 * Dark Ops night operations bonus
 * Time-of-day effectiveness multiplier (simulated)
 */
export const DARK_OPS_NIGHT_BONUS = {
  night: 1.25, // +25% at night (00:00 - 06:00, 18:00 - 23:59)
  day: 1.0, // Normal during day (06:00 - 18:00)
  twilight: 1.15, // +15% during twilight (05:00 - 07:00, 17:00 - 19:00)
} as const;
 
/**
 * Dark Ops special effects configuration
 */
export const DARK_OPS_SPECIAL_EFFECTS = {
  silent: {
    korean: "무음 곡격",
    english: "Silent Attack",
    description: {
      korean: "μ μ—κ²Œ 경보λ₯Ό λ°œμƒμ‹œν‚€μ§€ μ•ŠμŒ",
      english: "Does not alert enemies",
    },
    noAlert: true,
  },
  paralysis: {
    korean: "λ§ˆλΉ„",
    english: "Paralysis",
    description: {
      korean: "μΌμ‹œμ  λ˜λŠ” 영ꡬ적 사지 λ§ˆλΉ„",
      english: "Temporary or permanent limb paralysis",
    },
    duration: 3000, // 3 seconds
  },
  unconsciousness: {
    korean: "μ˜μ‹ 상싀",
    english: "Unconsciousness",
    description: {
      korean: "μ¦‰μ‹œ μ˜μ‹μ„ μžƒμŒ",
      english: "Immediate loss of consciousness",
    },
    duration: 5000, // 5 seconds
  },
  breathingDifficulty: {
    korean: "호흑 κ³€λž€",
    english: "Breathing Difficulty",
    description: {
      korean: "호흑 μž¬μƒ -75%",
      english: "Breathing regen -75%",
    },
    staminaRegenPenalty: -0.75,
    duration: 5000, // 5 seconds
  },
  disorientation: {
    korean: "λ°©ν–₯ 감각 상싀",
    english: "Disorientation",
    description: {
      korean: "정확도 -50%",
      english: "Accuracy -50%",
    },
    accuracyPenalty: -0.5,
    duration: 4000, // 4 seconds
  },
} as const;
 
// =====================================================
// HELPER FUNCTIONS
// =====================================================
 
/**
 * Get Dark Ops techniques count
 */
export const DARK_OPS_TECHNIQUE_COUNT = DARK_OPS_TECHNIQUES.length;
 
/**
 * Get Dark Ops technique by ID
 */
export function getDarkOpsTechniqueById(
  id: string
): KoreanTechnique | undefined {
  return DARK_OPS_TECHNIQUES.find((t) => t.id === id);
}
 
/**
 * Get all Dark Ops techniques for a specific unit
 */
export function getDarkOpsTechniquesByUnit(
  unitType: keyof typeof DARK_OPS_UNITS
): readonly KoreanTechnique[] {
  // Map technique IDs to units based on prefix patterns
  const unitPrefixMap: Record<string, string[]> = {
    DARK_OPERATIONS: ["darkops_silent_carotid", "darkops_jaw_dislocation"],
    SHADOW_COMMANDO: [
      "darkops_liver_disruption",
      "darkops_kidney_strike",
      "darkops_achilles_sever",
    ],
    NIGHTFALL_SQUADRON: [
      "darkops_throat_strike",
      "darkops_solar_plexus_paralyze",
      "darkops_ear_strike",
    ],
    BLACK_OPS_TASK_FORCE: [
      "darkops_nerve_paralysis",
      "darkops_brachial_plexus_strike",
      "darkops_femoral_nerve_strike",
      "darkops_temple_strike",
    ],
    DEEP_SEA_UNIT: ["darkops_rear_choke", "darkops_spinal_strike"],
  };
 
  const techniqueIds = unitPrefixMap[unitType] ?? [];
  return DARK_OPS_TECHNIQUES.filter((t) => techniqueIds.includes(t.id));
}
 
/**
 * Get archetype effectiveness multiplier for Dark Ops
 */
export function getDarkOpsArchetypeBonus(archetype: PlayerArchetype): number {
  return DARK_OPS_ARCHETYPE_BONUSES[archetype] ?? 1.0;
}