Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.3.19
🥋 Black Trigram (흑괘)
어둠의 무예로 완벽한 일격을 추구하라
"Master the dark arts through the pursuit of the perfect strike"🎮 Enter the Dojang
A realistic 2D precision combat game inspired by Korean martial arts philosophy and the I Ching
⚡ Combat Mastery
Black Trigram is a realistic combat simulator that teaches authentic Korean martial arts through precise anatomical targeting. Master traditional vital-point techniques via modern 2D combat mechanics across 5 distinct fighter archetypes.
🎯 Combat Disciplines
🎯 정격자JeonggyeokjaPrecision Striker
Every strike targets anatomical weak points
⚔️ 비수BisuLethal Technique
Decisive unarmed combat methods
🥷 암살자AmsaljaShadow Assassin
Silent takedown techniques
💀 급소격GeupsogyeokVital Point Strike
70 anatomical targets for incapacitation
📸 Concept
🌟 Authentic Combat Features
🥋 Player Archetypes
Master combat through 5 distinct fighting philosophies:
Archetype
Name
Combat Philosophy
Special Focus
🏯
무사 (Musa) Traditional Warrior
Honor through strength
Military discipline, overwhelming force
🥷
암살자 (Amsalja) Shadow Assassin
Efficiency through invisibility
Stealth approaches, instant takedowns
💻
해커 (Hacker) Cyber Warrior
Information as power
Environmental manipulation, tech-assisted strikes
🕵️
정보요원 (Jeongbo Yowon) Intelligence Operative
Knowledge through observation
Psychological manipulation, precise timing
⚡
조직폭력배 (Jojik Pokryeokbae) Organized Crime
Survival through ruthlessness
Dirty fighting, improvised weapons
🎯 Anatomical Targeting System
Master 70 authentic vital points for combat effectiveness:
Trigram
Name
Combat Focus
Combat Effects
☰
건 (Geon) – Heaven
Bone-striking force
Fractures, structural damage
☱
태 (Tae) – Lake
Joint manipulation
Dislocations, mobility loss
☲
리 (Li) – Fire
Precise nerve strikes
Temporary paralysis, numbness
☳
진 (Jin) – Thunder
Stunning techniques
Disorientation, knockouts
☴
손 (Son) – Wind
Continuous pressure
Gradual incapacitation
☵
감 (Gam) – Water
Blood flow restriction
Circulation disruption
☶
간 (Gan) – Mountain
Defensive counters
Counter-attacks, blocks
☷
곤 (Gon) – Earth
Ground techniques
Throws, takedowns
💪 Realistic Body Mechanics
🩸 Authentic Trauma – Realistic injury visualization and blood
🦴 Bone Impact Audio – Genuine bone contact and fracture sounds
🫁 Breathing Disruption – Respiratory system targeting
⚖️ Balance System – Realistic stance and momentum physics
🧠 Consciousness States – Progressive awareness impairment
🕵️ 정보전 (Intelligence Warfare) – Psychological and strategic combat
⚡ 거리술 (Street Arts) – Underground survival combat
🔐 Commitment to Transparency and Security
At Hack23 AB, we believe that true security comes through transparency and demonstrable practices. Our Information Security Management System (ISMS) is publicly available, showcasing our commitment to security excellence and organizational transparency.
📋 Public ISMS Repository
Complete Information Security Management System documentation
🔒 Information Security Policy
Enterprise-grade security framework and governance
🏆 Security Through Transparency
Our approach to cybersecurity consulting is built on a foundation of transparent practices:
🔍 Open Documentation: Complete ISMS framework available for review
📋 Policy Transparency: Detailed security policies and procedures publicly accessible
🎯 Demonstrable Expertise: Our own security implementation serves as a live demonstration
🔄 Continuous Improvement: Public documentation enables community feedback and enhancement
"Our commitment to transparency extends to our security practices - demonstrating that true security comes from robust processes, continuous improvement, and a culture where security considerations are integrated into every business decision."
— James Pether Sörling, CEO/Founder
🔧 Development Features
🎯 Anatomical Data Integration
// Authentic vital point data with combat applications interfaceVitalPoint { name: { korean: string; english: string; technique: string }; location: AnatomicalPosition; effectiveness: CombatEffectiveness; difficulty: PrecisionRequired; method: CombatTechnique[]; archetypeBonus: ArchetypeModifier[]; // Special bonuses for different fighter types }
🩸 Combat Mechanics System
// Realistic body mechanics for authentic combat interfaceCombatState { health: number; // Physical condition remaining consciousness: number; // Awareness and responsiveness pain: number; // Pain levels affecting performance balance: CombatStability; // Physical stability in combat stamina: number; // Energy and endurance technique: number; // Skill and precision level archetype: PlayerArchetype; // Current fighter specialization }
// Player archetype system typePlayerArchetype = "musa" | "amsalja" | "hacker" | "jeongbo" | "jojik";
Game/frontend will be open source with commercial backend supporting multiplayer functionality, rankings and subscriptions to fund development and runtime of backend. Will enable progressions and persistent state of game.
🔗 Architecture & Design
📐 ARCHITECTURE.mdHigh-level C4 models, container/component views, and system context.