Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.45
    Preparing search index...

    Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.45

    Hack23 AB Logo — Korean martial arts simulator publisher

    🥋 Black Trigram (흑괘)

    Korean Martial Arts Combat Simulator — Eight Trigrams · 70 Vital Points · 51 Authentic Techniques
    어둠의 무예로 완벽한 일격을 추구하라 — "Master the dark arts through the pursuit of the perfect strike"

    Play Black Trigram live at blacktrigram.com TypeDoc API documentation for Black Trigram Black Trigram on npm Ask DeepWiki about Black Trigram

    Black Trigram (흑괘) game logo — Korean martial arts
    blacktrigram.com website status
    npm package version 0.7.32
    npm monthly downloads
    Latest GitHub release
    Node.js 26 or later required

    🥋 Korean martial arts · ☯️ Eight Trigrams (팔괘) · 🎯 70 vital points (급소) · ⚔️ 51 techniques · 🎮 Three.js / React Three Fiber · 📱 60fps desktop · 55fps+ mobile

    Black Trigram (흑괘) is a production-ready 3D precision combat simulator that turns authentic Korean martial arts — Hapkido (합기도), Taekwondo (태권도), Taekkyeon (택견), Kuk Sool Won, Tang Soo Do, Hwa Rang Do, Ssireum, Subak, Yudo, and Gongkwon Yusul — into a typed, deterministic, browser-native combat experience. Eight I Ching trigram stances drive a 70-point anatomical targeting system across 5 distinct fighter archetypes, with skeletal animation (28 bones · 7 hand poses · 4 grappling states), counter-attack AI with limb-exposure detection, and a complete 13/13 combat-realism stack covering pain, consciousness, breathing, balance, trauma visualization, and bone-impact audio.

    Built on React 19, Three.js 0.184, @react-three/fiber 9, @react-three/drei 10, TypeScript 6.0.3, and Vite 8. Frontend-only architecture deployed on AWS CloudFront + S3 (multi-region) with Route 53 health-checked failover to GitHub Pages — zero backend, zero PII, WCAG 2.1 AA accessible, GDPR-clean, and aligned with the full Hack23 ISMS, ISO 27001:2022, NIST CSF 2.0, CIS Controls v8.1, EU CRA, and NIS2.

    GitHub repository Hack23/blacktrigram Live game at blacktrigram.com TypeDoc API reference Hack23 ISMS-PUBLIC repository

    OpenSSF Scorecard OpenSSF Best Practices SLSA 3 Scorecard supply-chain security License FOSSA Status CLA assistant

    CodeQL Test & Report Dependency Review Lighthouse Performance ZAP Scan Accessibility Test Release Deploy S3 Audit Assets Screenshot Analysis

    Quality Gate Status Security Rating Maintainability Rating Reliability Rating Lines of Code Coverage

    API Documentation Performance Budget Lighthouse 90+ Average resolution time Open issues

    Hack23 ISMS ISO 27001:2022 NIST CSF 2.0 CIS Controls v8.1 GDPR NIS2 EU CRA


    "어둠 속에서 완벽한 일격을 찾아라""In darkness, seek the perfect strike."

    Authentic Korean martial arts deserve more than a flashy combo system. Black Trigram (흑괘) is the cultural-tech sister project to Riksdagsmonitor and EU Parliament Monitor in the Hack23 portfolio: where those projects apply structured intelligence tradecraft to democratic transparency, Black Trigram applies the same engineering rigor to combat simulation — turning the I Ching's Eight Trigrams (☰☱☲☳☴☵☶☷), 70 anatomically-precise vital points (급소) across 4 body regions and 14 TCM meridians, and 51 traditional techniques into a typed, testable, deterministic, accessible, browser-first Korean martial arts simulator.

    It is a complete 13/13 combat-realism platform — body-part health, vital-point targeting, enhanced anatomy, visual feedback, pain response, consciousness levels, breathing disruption, trauma visualization, balance/vulnerability, combat-readiness HUD, injury-based movement, bone-impact audio, and counter-attack AI with limb-exposure detection — running at 60fps on desktop and 55fps+ on mobile, validated across 518 tests (372 unit + 146 new), with 75%+ coverage, WCAG 2.1 AA accessibility, and full OWASP / OSSF / SLSA 3 supply-chain hardening.

    Pillar What it means in this project
    🥋 Cultural Authenticity Hangul + Revised Romanization + meaning for every term. 51 techniques sourced from Hapkido, Taekwondo, Taekkyeon, Kuk Sool Won, Tang Soo Do, Hwa Rang Do, Gumdo, Ssireum, Subak, Yudo, Gongkwon Yusul. 127 medical references underpin the 70 vital points.
    🎯 Anatomical Precision 70/70 vital points, 4 body regions, 5 severity levels, 14 TCM meridians, 28-bone skeletal animation, 7 hand poses, 4 grappling states. Counter-attack AI with limb-exposure detection.
    ⚙️ Engineering Rigor TypeScript strict mode, React 19, Three.js 0.184, R3F 9, Drei 10, Vite 8 — 60fps desktop, 55fps+ mobile, 75%+ test coverage, 518 tests, deterministic combat math.
    🔐 Radical Transparency Frontend-only · zero backend · zero PII · public ISMS · CodeQL · ZAP DAST · Lighthouse · OSSF Scorecard · SLSA 3 attestations · CycloneDX SBOM.

    📊 Production-readiness snapshot (v0.7.32) — see game-status.md and ARCHITECTURE.md:

    Metric Value Source
    Product version 0.7.32 package.json
    Overall quality 9.4 / 10 — Production-Ready game-status.md
    Combat realism systems 13 / 13 (100%) game-status.md
    Vital points 70 / 70 (4 regions · 5 severity · 14 TCM meridians · 127 medical refs) game-status.md
    Trigram stances 8 / 8 game-status.md
    Player archetypes 5 / 5 game-status.md
    Techniques 51 across 4 categories game-status.md
    Skeletal animation 28 bones · 7 hand poses · 4 grappling states game-status.md
    Tests passing 518 (372 + 146 new) game-status.md
    Test coverage ~75% (target 80%+) game-status.md
    Performance 60fps desktop · 55fps+ mobile (validated) performance-testing.md
    Accessibility WCAG 2.1 AA accessibility-test.yml
    Last architecture review 2026-04-21, Architecture v2.1 ARCHITECTURE.md

    The published game is the audience-facing companion to this open-source TypeScript / React Three Fiber package. Bookmark these entry points:

    Play Black Trigram 🎮 Live Game — blacktrigram.com
    The production WebGL build. Eight Trigram stances, 70 vital points, 5 fighter archetypes, full 3D skeletal combat. Hardware-accelerated Three.js · 60fps desktop, 55fps+ mobile · WCAG 2.1 AA accessibility · keyboard, mouse, touch, and gesture controls. Hosted from AWS CloudFront + S3 (multi-region) with Route 53 health-checked DNS failover to GitHub Pages.
    API documentation 📘 TypeDoc API Reference
    Strict TypeDoc output covering every public type, interface, hook, component, and system: Eight Trigram philosophy, vital-point system (all 70 points), combat math (damage / accuracy / counter-attack), 5 archetypes, audio engine, and Korean–English bilingual JSDoc. Strict notDocumented:true validation drives 100% public-API coverage.
    Security architecture 🛡️ Security Architecture
    Trust boundaries, browser-only sandbox model, CSP, SRI, no-PII data flows, cryptography choices, supply-chain controls (OSSF Scorecard, SLSA 3, SBOM, Dependabot, CodeQL, ZAP). Aligned with Hack23 Information Security Policy and Secure Development Policy.
    STRIDE threat model 🎯 STRIDE Threat Model
    STRIDE-per-trust-boundary analysis with MITRE ATT&CK mapping, attack trees for the most likely abuse paths (e.g. dependency injection, supply-chain compromise, XSS via user-uploaded content — none accepted), and explicit residual-risk acceptance. Aligned with Hack23 Threat Modeling Policy.
    Black Trigram roadmap to v1.0 🗺️ Roadmap to v1.0 (Q3 2026)
    Production-Ready release plan. Combat realism complete (13/13). Remaining: training-mode polish, Korean localization to 100%, mobile performance budget tightening, v1.0.0-rc validation. See also VISION_2026_2034.md for the 8-year strategic plan and FUTURE_ARCHITECTURE.md for the post-v1.0 architecture.
    Game status report 📊 Comprehensive Status Report
    Source-of-truth metrics: 13/13 combat realism, 70/70 vital points, 28-bone skeletal animation, 51 techniques, 518 tests, 75%+ coverage, 60fps / 55fps+ mobile. Updated 2026-04-21 alongside ARCHITECTURE.md and THREAT_MODEL.md.
    npm package blacktrigram 📦 npm: blacktrigram
    Reusable game systems, combat mechanics, animation framework, and Korean martial arts data, published as ESM with strict TypeScript types. Subpath exports: blacktrigram/systems, /types, /audio, /utils, /components, /hooks, /data. Each release ships with an SLSA 3 provenance attestation and a CycloneDX SBOM.
    DeepWiki for Black Trigram 🤖 Ask DeepWiki
    AI-indexed knowledge base over the entire Black Trigram repository. Best for natural-language deep-dives into combat math, archetypes, vital-point algorithms, animation rigging, or Three.js performance choices.

    The combat loop is fully deterministic, frame-accurate, and side-effect-isolated. Player input is normalised, fed through the active trigram stance, validated against vital-point geometry, scored for damage, and rendered in Three.js — all within a single 16.6 ms frame budget.

    %%{init:{"theme":"dark"}}%% flowchart LR A[🎮 Input<br/>Keyboard · Touch · Gesture] --> B[☯️ Trigram Stance<br/>건태리진손감간곤] B --> C[🦴 Skeletal Pose<br/>28 bones · 7 hand poses] C --> D[🎯 Vital-Point Targeter<br/>70 points · 4 regions · 14 meridians] D --> E[⚔️ Damage Calculator<br/>severity · accuracy · archetype bonus] E --> F[🩸 Body-Part Health<br/>pain · consciousness · breathing · balance] F --> G[🤖 Counter-Attack AI<br/>limb-exposure detection] G --> H[🎨 Three.js Render<br/>60fps · trauma · particles · shaders] F --> I[🔊 Audio Engine<br/>bone impact · breath · 국악] H --> J[♿ WCAG 2.1 AA HUD<br/>combat readiness · haptics] I --> J
    classDef korean fill:#000000,stroke:#FFD700,color:#FFD700,stroke-width:2px
    classDef tech fill:#001a1a,stroke:#00FFFF,color:#00FFFF,stroke-width:2px
    classDef combat fill:#1a0000,stroke:#FF6B6B,color:#FF6B6B,stroke-width:2px
    class A,J tech
    class B,C,D korean
    class E,F,G,H,I combat</div><div class="mermaid light">%%{init:{"theme":"default"}}%%
    

    flowchart LR A[🎮 Input<br/>Keyboard · Touch · Gesture] --> B[☯️ Trigram Stance<br/>건태리진손감간곤] B --> C[🦴 Skeletal Pose<br/>28 bones · 7 hand poses] C --> D[🎯 Vital-Point Targeter<br/>70 points · 4 regions · 14 meridians] D --> E[⚔️ Damage Calculator<br/>severity · accuracy · archetype bonus] E --> F[🩸 Body-Part Health<br/>pain · consciousness · breathing · balance] F --> G[🤖 Counter-Attack AI<br/>limb-exposure detection] G --> H[🎨 Three.js Render<br/>60fps · trauma · particles · shaders] F --> I[🔊 Audio Engine<br/>bone impact · breath · 국악] H --> J[♿ WCAG 2.1 AA HUD<br/>combat readiness · haptics] I --> J

    classDef korean fill:#000000,stroke:#FFD700,color:#FFD700,stroke-width:2px
    classDef tech fill:#001a1a,stroke:#00FFFF,color:#00FFFF,stroke-width:2px
    classDef combat fill:#1a0000,stroke:#FF6B6B,color:#FF6B6B,stroke-width:2px
    class A,J tech
    class B,C,D korean
    class E,F,G,H,I combat</div><pre><code class="language-mermaid">flowchart LR
    A[🎮 Input&lt;br/&gt;Keyboard · Touch · Gesture] --&gt; B[☯️ Trigram Stance&lt;br/&gt;건태리진손감간곤]
    B --&gt; C[🦴 Skeletal Pose&lt;br/&gt;28 bones · 7 hand poses]
    C --&gt; D[🎯 Vital-Point Targeter&lt;br/&gt;70 points · 4 regions · 14 meridians]
    D --&gt; E[⚔️ Damage Calculator&lt;br/&gt;severity · accuracy · archetype bonus]
    E --&gt; F[🩸 Body-Part Health&lt;br/&gt;pain · consciousness · breathing · balance]
    F --&gt; G[🤖 Counter-Attack AI&lt;br/&gt;limb-exposure detection]
    G --&gt; H[🎨 Three.js Render&lt;br/&gt;60fps · trauma · particles · shaders]
    F --&gt; I[🔊 Audio Engine&lt;br/&gt;bone impact · breath · 국악]
    H --&gt; J[♿ WCAG 2.1 AA HUD&lt;br/&gt;combat readiness · haptics]
    I --&gt; J
    
    classDef korean fill:#000000,stroke:#FFD700,color:#FFD700,stroke-width:2px
    classDef tech fill:#001a1a,stroke:#00FFFF,color:#00FFFF,stroke-width:2px
    classDef combat fill:#1a0000,stroke:#FF6B6B,color:#FF6B6B,stroke-width:2px
    class A,J tech
    class B,C,D korean
    class E,F,G,H,I combat</code></pre></div>
    

    See COMBAT_ARCHITECTURE.md for the full pipeline (3,300+ lines), FLOWCHART.md for business / combat process flows, and STATEDIAGRAM.md for the complete state machine.


    Black Trigram is a realistic Korean martial arts simulator that teaches authentic vital-point combat through precise anatomical targeting. Master traditional techniques via modern 3D combat mechanics across 5 distinct fighter archetypes.

    🎯 정격자
    Jeonggyeokja
    Precision Striker
    Every strike targets anatomical weak points

    ⚔️ 비수
    Bisu
    Lethal Technique
    Decisive unarmed combat methods

    🥷 암살자
    Amsalja
    Shadow Assassin
    Silent takedown techniques

    💀 급소격
    Geupsogyeok
    Vital Point Strike
    70 anatomical targets for incapacitation


    Master combat through 5 distinct fighting philosophies — each with unique vital-point bonuses, archetype-specific techniques, and signature visual effects:

    Archetype Korean / English Combat Philosophy Special Focus
    🏯 무사 (Musa) · Traditional Warrior Honor through strength Military discipline, overwhelming force
    🥷 암살자 (Amsalja) · Shadow Assassin Efficiency through invisibility Stealth approaches, instant takedowns
    💻 해커 (Hacker) · Cyber Warrior Information as power Environmental manipulation, tech-assisted strikes
    🕵️ 정보요원 (Jeongbo Yowon) · Intelligence Operative Knowledge through observation Psychological manipulation, precise timing
    조직폭력배 (Jojik Pokryeokbae) · Organized Crime Survival through ruthlessness Dirty fighting, improvised weapons

    Master 70 authentic vital points (급소) distributed across the I Ching's eight trigrams. Each stance shapes the active hitbox geometry, technique pool, defensive posture, and audio profile:

    Trigram Korean / Meaning Combat Focus Combat Effects
    건 (Geon)Heaven Bone-striking force Fractures, structural damage
    태 (Tae)Lake Joint manipulation Dislocations, mobility loss
    리 (Li)Fire Precise nerve strikes Temporary paralysis, numbness
    진 (Jin)Thunder Stunning techniques Disorientation, knockouts
    손 (Son)Wind Continuous pressure Gradual incapacitation
    감 (Gam)Water Blood-flow restriction Circulation disruption
    간 (Gan)Mountain Defensive counters Counter-attacks, blocks
    곤 (Gon)Earth Ground techniques Throws, takedowns
    • 🩸 Authentic Trauma — Realistic injury visualization, blood, bruising progression
    • 🦴 Bone-Impact Audio — Genuine bone-contact and fracture sounds
    • 🫁 Breathing Disruption — Respiratory targeting affects stamina and accuracy
    • ⚖️ Balance System — Stance- and momentum-physics-driven vulnerability windows
    • 🧠 Consciousness Levels — 4-level progressive awareness impairment
    • 😵 Pain Response — Physiological pain accumulation affecting performance
    • 🦵 Injury-Based Movement — Damage to limbs constrains mobility and stance access
    • 🎯 Vital-Point Targeter — 70 points · 4 regions · 5 severity tiers · 14 TCM meridians
    • 🤖 Counter-Attack AI — Limb-exposure detection triggers archetype-aware ripostes

    Cyberpunk team dynamics — Black Trigram fighter selection screen Player archetypes explained — Musa, Amsalja, Hacker, Jeongbo Yowon, Jojik Pokryeokbae Player archetypes overview with Korean martial arts philosophy

    Built for combat realism, 60fps performance, and production-grade engineering:

    Three.js 0.184 React Three Fiber 9 @react-three/drei 10 React 19 TypeScript 6.0

    Vite 8 Node 26+ WebGL 2 Web Audio 60fps Desktop 55fps+ Mobile

    Vitest Cypress 518 Tests Coverage 75%+ WCAG 2.1 AA

    3D Models Skeletal Particles Shaders

    • VitalPointTargeter — Interactive 70-point anatomical targeting with polygon-based zone detection
    • CombatTracker — Real-time damage, pain, consciousness, breathing, and balance monitoring
    • TechniqueCalculator — Deterministic damage / accuracy / counter-attack math (51 techniques)
    • CombatAnalyzer — Post-match technique-effectiveness analysis
    • ThreeJSRenderer — Hardware-accelerated 3D combat visualization with skeletal animation (28 bones)
    • CounterAttackAI — Archetype-aware riposte system with limb-exposure detection

    📖 Full reference: CONTROLS.md — single source of truth for all keyboard, mouse, touch, gesture, and haptic controls.

    • 🏃 MovementWASD / Arrow Keys — 8-directional tactical positioning
    • ☯️ Stances18 (Eight Trigrams)
      • 1 ☰ Geon (Heaven) — bone-striking force
      • 2 ☱ Tae (Lake) — joint manipulation
      • 3 ☲ Li (Fire) — precise nerve strikes
      • 4 ☳ Jin (Thunder) — stunning techniques
      • 5 ☴ Son (Wind) — continuous pressure
      • 6 ☵ Gam (Water) — adaptive counters
      • 7 ☶ Gan (Mountain) — defensive mastery
      • 8 ☷ Gon (Earth) — ground control
    • 🛡️ GuardB — defensive positioning and blocks
    • ⚡ AttackSpace — execute current stance technique
    • 🎯 Vital StrikeV — toggle 70-point anatomical targeting overlay
    • ⏸️ PauseESC / M — pause menu / return to intro
    • 🕹️ Virtual D-Pad (bottom-left, 140×140 px, 48 px buttons exceeding the 44 px iOS guideline) — 8-directional movement with Korean arrows (↑ ↗ → ↘ ↓ ↙ ← ↖)
    • ⚡ Action Buttons (bottom-right) — 80×80 px gold Attack ⚡, 70×70 px blue Block 🛡️
    • ☯️ Stance Wheel (bottom-center, 200 px diameter) — 8 trigrams with hangul: 건 태 리 진 손 감 간 곤
    • All controls are safe-area aware (34 px bottom inset for notched devices)
    • Swipe → advance · ← retreat · ↑ high attack · ↓ low attack · two-finger tap toggles vital-point mode
    • Haptics: 10 ms light (movement / stance), 50 ms medium (attack), 100 ms heavy (vital-point hits)

    • 📚 급소학습 — 70 anatomical target points
    • 🎯 정밀타격 — accurate targeting techniques
    • ⚫ 고급기법 — professional combat methods
    • 🥋 실전응용 — combat-effectiveness training
    • 🥋 기본기 — fundamentals: striking and positioning
    • 🔢 팔괘술 — Eight Trigram Arts: traditional Korean combat philosophy
    • 🔗 연계기법 — combination techniques: flowing technique sequences
    • 🎯 정밀술 — precision arts: exact targeting and timing
    • 👤 일대일 — single-opponent simulation
    • 🏢 환경전투 — environmental combat (using surroundings tactically)
    • 🧘 정신수양 — mental cultivation: psychological combat preparation
    • 🏃 연속대전 — continuous combat: multiple-opponent scenarios
    • 🏯 무사도 — traditional warrior discipline · 🥷 암영술 — shadow arts · 💻 사이버전 — cyber warfare · 🕵️ 정보전 — intelligence warfare · ⚡ 거리술 — street arts

    In-depth technical and cultural analysis from the Hack23 development team.

    System Architect · Pattern Recognition Expert · Philosopher-Engineer
    View Agent Profile

    Simon Moon reveals the hidden structures and sacred geometry in Black Trigram's architecture through the Law of Fives and numerological patterns.

    Five Fighters, Sacred Geometry

    Five fighter archetypes discovered through combat-domain analysis. Cultural authenticity meeting mechanical depth — with zero backend architecture.

    70 Vital Points & Physics

    Traditional Korean martial arts mapped to 70 biomechanical vital points. Five collision systems with anatomical precision and respect for cultural tradition.

    VR Martial Arts & Immersive Combat

    Five-year evolution roadmap from immersive 3D fighter to VR martial arts training platform. Korean martial arts preservation through immersive technology.

    Developer · Repository Inspector · Code Archaeologist
    View Agent Profile

    George Dorn provides repository deep-dives based on actual code inspection, not assumptions. Each analysis includes cloned repositories, file counts, dependency reviews, and verified metrics.

    Repository Deep-Dive

    Stack: TypeScript 6.0.3 · React 19 · Three.js 0.184 · Vite 8
    Metrics: 132+ TypeScript files · 70 vital points · 5 archetypes · 28-bone skeletal animation · 51 techniques

    Examined package.json dependencies, explored src/ structure, verified combat-system implementation, and reviewed AI integrations.

    Combat Code: TypeScript vs. Martial Arts Physics

    George's technical commentary on collision-detection challenges, performance optimization for 60fps combat, and Easter eggs hidden throughout the codebase.

    Easter Eggs: land exactly 23 hits → FNORD victory screen · Konami code unlocks "Hagbard Mode" · health at 23% → UI pulses urgently.

    📚 Full Hack23 Blog — 50+ posts on cybersecurity, ISMS policy, and software architecture through radical transparency.

    "Code is reality made computational. If it doesn't work, nothing else matters."George Dorn


    System Status Notes
    Body-Part Health 8-part damage tracking
    Vital-Point Targeting 70 authentic Korean vital points
    Enhanced Anatomy Polygon-based zone detection
    Visual Feedback Damage numbers, hit effects, combos
    Pain Response Realistic pain accumulation (production-tested)
    Consciousness Levels 4-level awareness system
    Breathing Disruption Respiratory targeting affects stamina/accuracy
    Trauma Visualization Injury rendering, bruising progression
    Balance / Vulnerability Stance-based weakness windows
    Combat-Readiness HUD Real-time multi-system status display
    Injury-Based Movement Damage constrains mobility and stance access
    Bone-Impact Audio Bone-contact and fracture sounds
    Counter-Attack AI Limb-exposure detection · archetype-aware ripostes

    📊 Detailed Status Report → · 🗺️ v1.0 Roadmap → · ⚔️ Combat Architecture →


    • Node.js 26+download
    • npm 11+ (bundled with Node 26)
    • Modern browser with WebGL 2.0 support

    🎮 Play live → blacktrigram.com · 🎮 GitHub Pages mirror → hack23.github.io/blacktrigram

    # Clone
    git clone https://github.com/Hack23/blacktrigram.git
    cd blacktrigram

    # Install (requires Node ≥ 26)
    npm ci

    # Start the dojang
    npm run dev

    # Production build
    npm run build

    # Run tests
    npm run test # Vitest unit
    npm run test:systems # combat-system focused
    npm run test:e2e # Cypress E2E

    # Generate API docs (TypeDoc)
    npm run docs
    npm install blacktrigram
    
    // ESM with strict TypeScript types
    import { CombatSystem, VitalPoints } from 'blacktrigram/systems';
    import type { TrigramStance, PlayerArchetype } from 'blacktrigram/types';

    At Hack23 AB we believe true security comes through transparency and demonstrable practices. Black Trigram is governed by the public ISMS-PUBLIC framework, aligned with ISO 27001:2022, NIST CSF 2.0, CIS Controls v8.1, EU CRA, NIS2, and GDPR.

    Policy Alignment
    Information Security Policy Master security governance
    Secure Development Policy SDLC, code review, testing, threat modeling
    Open Source Policy License compliance, OSSF Scorecard, SBOM
    Vulnerability Management CodeQL, ZAP, Dependabot, SLA
    Cryptography Policy TLS 1.3, SRI, no client secrets
    Threat Modeling STRIDE per trust boundary
    Access Control Policy GitHub branch protection, signed commits
    Network Security Policy CDN, WAF, CSP, HSTS, SRI
    Backup & Recovery Policy Multi-region S3 + GitHub Pages DR
    Incident Response Plan Security disclosure, runbooks
    Risk Register Project risks tracked centrally
    Compliance Checklist ISO 27001 · NIST CSF · CIS v8.1 mapping
    Security Metrics KPIs and dashboards
    AI Policy Copilot governance, EU AI Act, NIST AI RMF
    Data Classification Policy Public · no PII
    ISMS Transparency Plan Public-disclosure strategy
    CLASSIFICATION.md Business-impact analysis

    📊 Full project ↔ ISMS mapping: ISMS_REFERENCE_MAPPING.md

    "Our commitment to transparency extends to our security practices — true security comes from robust processes, continuous improvement, and a culture where security considerations are integrated into every business decision."
    — James Pether Sörling, CEO/Founder, Hack23 AB

    Black Trigram is part of the Hack23 portfolio — a connected suite of open-source platforms applying transparent engineering and structured-intelligence tradecraft to high-stakes domains:

    Project Description
    🥋 Black Trigram This repo — Korean martial arts simulator (Three.js / R3F / TypeScript)
    🕵️ Citizen Intelligence Agency Swedish political-intelligence and accountability platform
    📊 CIA Compliance Manager CIA-triad compliance dashboard with business-impact mapping
    🗳️ Riksdagsmonitor Swedish Parliament monitor — autonomous AI newsroom in 14 languages
    🏛️ EU Parliament Monitor European Parliament political-intelligence platform
    🛰️ European Parliament MCP Server TypeScript MCP server exposing EP open data to LLMs
    🌐 Hack23 Homepage Hack23 AB corporate site — radical transparency in practice
    🔐 ISMS-PUBLIC Public Information Security Management System framework

    🌐 Hack23 ABhack23.com · Blog · Security Posture



    Project Type Process Type

    Confidentiality Integrity Availability

    RTO RPO

    The frontend is statically deployed to AWS CloudFront + S3 in multiple AWS regions with Route 53 health-checked failover to GitHub Pages as disaster-recovery — supporting the RTO/RPO commitments above with no backend dependencies. See BCPPlan.md and SECURITY_ARCHITECTURE.md.

    Impact Financial Operational Reputational Regulatory
    🔒 Confidentiality Negligible Negligible Low Negligible
    ✅ Integrity Negligible Moderate Moderate Negligible
    ⏱️ Availability Negligible Low Low Negligible

    ROI Risk Mitigation Market Position Customer Trust


    We welcome contributions in code, documentation, Korean cultural review, accessibility audits, and security research.

    • 📋 CONTRIBUTING.md — contribution workflow
    • 🤝 CODE_OF_CONDUCT.md — community standards
    • 🔒 SECURITY.md — responsible disclosure (use the dedicated channel; do not file public issues)
    • ✍️ All commits must be signed; first-time contributors sign the CLA

    Apache License 2.0 — see LICENSE.

    FOSSA Status


    🎮 Play → blacktrigram.com · 📘 API Docs · 📦 npm · 🤖 DeepWiki

    Experience authentic Korean combat techniques with anatomical precision across 5 unique fighting archetypes, 8 trigram stances, and 70 vital points.

    🥋 흑괘의 길을 걸어라 — Walk the Path of the Black Trigram 🥋