Get current animation state from PlayerState
Returns stance-specific idle animations when player is in idle/recovering state. This ensures each trigram stance displays the correct guard pose with proper leg positioning and breathing animation.
Current player state
PlayerAnimation enum value (stance-specific for idle states)
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Get current animation state from PlayerState
Returns stance-specific idle animations when player is in idle/recovering state. This ensures each trigram stance displays the correct guard pose with proper leg positioning and breathing animation.