Get animation by name - unified lookup across all animation registries
Preferred general-purpose lookup for gameplay systems that may pass either a
concrete skeletal animation name or a technique animation ID.
Searches ALL_ANIMATIONS which includes:
BASIC_ANIMATIONS (idle, walk, run, fall)
KICK_ANIMATIONS, PUNCH_ANIMATIONS, etc.
STANCE_ANIMATIONS, MOVEMENT_ANIMATIONS
ALL_ATTACK_ANIMATIONS (stance-specific attacks)
Falls back to ANIMATION_ID_REGISTRY so technique IDs resolved from
combat data can still retrieve aliased animations without dropping to generic
jab/strike fallbacks.
Parameters
name: string
Animation name (e.g., "idle", "front_kick", "walk")
Get animation by name - unified lookup across all animation registries
Preferred general-purpose lookup for gameplay systems that may pass either a concrete skeletal animation name or a technique animation ID.
Searches ALL_ANIMATIONS which includes:
Falls back to ANIMATION_ID_REGISTRY so technique IDs resolved from combat data can still retrieve aliased animations without dropping to generic jab/strike fallbacks.