Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.3.13
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PhysicsSystemInterface
Interface PhysicsSystemInterface
interface
PhysicsSystemInterface
{
addEntity
:
(
entityId
:
string
,
config
:
PhysicsEntityConfig
)
=>
void
;
applyForce
:
(
entityId
:
string
,
force
:
Velocity
)
=>
void
;
checkCollision
:
(
entityIdA
:
string
,
entityIdB
:
string
,
)
=>
null
|
CollisionData
;
getEntityState
:
(
entityId
:
string
)
=>
undefined
|
PhysicsEntityState
;
removeEntity
:
(
entityId
:
string
)
=>
void
;
update
:
(
deltaTime
:
number
)
=>
void
;
}
Index
Properties
add
Entity
apply
Force
check
Collision
get
Entity
State
remove
Entity
update
Properties
add
Entity
addEntity
:
(
entityId
:
string
,
config
:
PhysicsEntityConfig
)
=>
void
apply
Force
applyForce
:
(
entityId
:
string
,
force
:
Velocity
)
=>
void
check
Collision
checkCollision
:
(
entityIdA
:
string
,
entityIdB
:
string
)
=>
null
|
CollisionData
get
Entity
State
getEntityState
:
(
entityId
:
string
)
=>
undefined
|
PhysicsEntityState
remove
Entity
removeEntity
:
(
entityId
:
string
)
=>
void
update
update
:
(
deltaTime
:
number
)
=>
void
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Properties
add
Entity
apply
Force
check
Collision
get
Entity
State
remove
Entity
update
Game Documentation
Korean Martial Arts
GitHub
README
Game Design
Architecture
Combat System
Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.3.13
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