Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.5.30
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    Interface SkeletalAnimation

    Complete skeletal animation sequence

    Sequence of keyframes defining a complete animation (e.g., jab, cross, roundhouse kick).

    골격애니메이션

    interface SkeletalAnimation {
        duration: number;
        keyframes: AnimationKeyframe[];
        koreanName: string;
        loop: boolean;
        name: string;
        type: "idle" | "attack" | "walk" | "defense" | "stance" | "movement";
    }
    Index

    Properties

    duration: number

    Total duration in seconds

    지속시간

    keyframes: AnimationKeyframe[]

    Animation keyframes in chronological order

    키프레임들

    koreanName: string

    Korean name for animation

    한글이름

    loop: boolean

    Whether animation loops

    반복여부

    name: string

    Animation identifier

    이름

    type: "idle" | "attack" | "walk" | "defense" | "stance" | "movement"

    Animation type (attack, defense, stance change, movement, etc.)

    애니메이션타입