Optional ReadonlyanimationReadonlyanimationName: stringName of skeletal animation to play
Readonlyduration: numberDuration in milliseconds (adjusted by speed modifier)
ReadonlyspeedModifier: numberSpeed modifier (0.8-1.2)
Optional ReadonlytechniqueDisplayName?: stringTechnique name to display (Korean)
Optional ReadonlyattackerReadonlycriticalReadonlydamageOptional ReadonlydefenderReadonlyeffectsReadonlyhitReadonlyisReadonlyisOptional ReadonlyknockbackKnockback physics information (밀침 물리)
Readonlydisplacement: { x: number; y: number; z: number }Knockback displacement vector in world space
Readonlyduration: numberKnockback animation duration in seconds
ReadonlyrecoveryWindow: numberRecovery window (vulnerable state) in seconds
ReadonlyshouldFall: booleanWhether knockback triggers fall animation (넘어짐)
ReadonlysuccessOptional ReadonlytargetedOptional vital point ID that was targeted in this attack
Optional ReadonlytechniqueReadonlytimestampReadonlyvital
Animation information for technique execution