Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Interface PhysicalReachResult

    Physical reach calculation result.

    Korean: 물리적 도달 계산 결과

    물리적도달결과

    interface PhysicalReachResult {
        animationReachMultiplier: number;
        animationTime: number;
        baseExtension?: number;
        baseLimbLength: number;
        bodyPivotContribution: number;
        canHit: boolean;
        effectiveReach: number;
        finalExtensionMultiplier: number;
        stanceModifier: number;
        techniqueType: TechniqueType;
    }
    Index

    Properties

    animationReachMultiplier: number

    Animation reach multiplier at current time (0.0 - 1.5).

    애니메이션도달배수

    animationTime: number

    Current animation time in seconds.

    현재애니메이션시간

    baseExtension?: number

    Base extension from technique reachConfig (0.0 - 1.5). Designer-specified reach multiplier from technique definition.

    기본확장배수

    baseLimbLength: number

    Base limb length in meters. Archetype-specific arm or leg length from physical attributes.

    기본팔다리길이

    bodyPivotContribution: number

    Body pivot contribution in meters (kicks only). Accounts for hip rotation and torso lean during kicks (~0.25m).

    몸통회전기여도

    canHit: boolean

    Whether currently within hit window.

    타격창내여부

    effectiveReach: number

    Final effective reach in meters. (baseLimbLength + bodyPivotContribution) × finalExtensionMultiplier × stanceModifier

    최종유효도달

    finalExtensionMultiplier: number

    Final extension multiplier used in reach calculation. When reachConfig is provided, applies curve factor to hybrid peak: (animationReachMultiplier / peakMultiplier) * max(baseExtension, peakMultiplier) Otherwise uses time-varying animationReachMultiplier directly.

    최종확장배수

    stanceModifier: number

    Stance reach modifier (0.9 - 1.2).

    자세도달수정자

    techniqueType: TechniqueType

    Technique type used.

    기술유형