Black Trigram (흑괘) - API Documentation - v0.2.10
    Preparing search index...

    Interface MinimalPlayerState

    interface MinimalPlayerState {
        activeEffects: any[];
        archetype: PlayerArchetype;
        attackPower: number;
        balance: number;
        combatState: CombatState;
        consciousness: number;
        currentStance: TrigramStance;
        defense: number;
        energy: number;
        health: number;
        hitsLanded: number;
        hitsTaken: number;
        id: string;
        isBlocking: boolean;
        isCountering: boolean;
        isStunned: boolean;
        ki: number;
        lastActionTime: number;
        lastStanceChangeTime: number;
        maxEnergy: number;
        maxHealth: number;
        maxKi: number;
        maxStamina: number;
        momentum: number;
        name: { english: string; korean: string };
        pain: number;
        perfectStrikes: number;
        position: Position;
        recoveryTime: number;
        speed: number;
        stamina: number;
        statusEffects: any[];
        technique: number;
        totalDamageDealt: number;
        totalDamageReceived: number;
        vitalPointHits: number;
        vitalPoints: any[];
    }
    Index

    Properties

    activeEffects: any[]
    archetype: PlayerArchetype
    attackPower: number
    balance: number
    combatState: CombatState
    consciousness: number
    currentStance: TrigramStance
    defense: number
    energy: number
    health: number
    hitsLanded: number
    hitsTaken: number
    id: string
    isBlocking: boolean
    isCountering: boolean
    isStunned: boolean
    ki: number
    lastActionTime: number
    lastStanceChangeTime: number
    maxEnergy: number
    maxHealth: number
    maxKi: number
    maxStamina: number
    momentum: number
    name: { english: string; korean: string }
    pain: number
    perfectStrikes: number
    position: Position
    recoveryTime: number
    speed: number
    stamina: number
    statusEffects: any[]
    technique: number
    totalDamageDealt: number
    totalDamageReceived: number
    vitalPointHits: number
    vitalPoints: any[]