Black Trigram (흑괘) - API Documentation - v0.2.10
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    Interface PlayerState

    interface PlayerState {
        accuracy?: number;
        activeEffects: readonly string[];
        archetype: PlayerArchetype;
        attackPower: number;
        balance: number;
        combatState: CombatState;
        comboCount?: number;
        consciousness: number;
        currentStance: TrigramStance;
        defense: number;
        energy: number;
        experiencePoints?: number;
        health: number;
        hitsLanded: number;
        hitsTaken: number;
        id: string;
        isBlocking: boolean;
        isCountering: boolean;
        isStunned: boolean;
        ki: number;
        lastActionTime: number;
        lastStanceChangeTime: number;
        losses?: number;
        matchesWon?: number;
        maxCombo?: number;
        maxEnergy: number;
        maxHealth: number;
        maxKi: number;
        maxStamina: number;
        misses?: number;
        momentum: number;
        name: KoreanText;
        pain: number;
        perfectStrikes: number;
        position: Position;
        rank?: string;
        recoveryTime: number;
        roundsWon?: number;
        speed: number;
        stamina: number;
        statusEffects: readonly StatusEffect[];
        technique: number;
        totalDamageDealt: number;
        totalDamageReceived: number;
        vitalPointHits: number;
        vitalPoints: readonly {
            damage: number;
            id: string;
            isHit: boolean;
            lastHitTime: number;
        }[];
        wins?: number;
    }
    Index

    Properties

    accuracy?: number
    activeEffects: readonly string[]
    archetype: PlayerArchetype
    attackPower: number
    balance: number
    combatState: CombatState
    comboCount?: number
    consciousness: number
    currentStance: TrigramStance
    defense: number
    energy: number
    experiencePoints?: number
    health: number
    hitsLanded: number
    hitsTaken: number
    id: string
    isBlocking: boolean
    isCountering: boolean
    isStunned: boolean
    ki: number
    lastActionTime: number
    lastStanceChangeTime: number
    losses?: number
    matchesWon?: number
    maxCombo?: number
    maxEnergy: number
    maxHealth: number
    maxKi: number
    maxStamina: number
    misses?: number
    momentum: number
    pain: number
    perfectStrikes: number
    position: Position
    rank?: string
    recoveryTime: number
    roundsWon?: number
    speed: number
    stamina: number
    statusEffects: readonly StatusEffect[]
    technique: number
    totalDamageDealt: number
    totalDamageReceived: number
    vitalPointHits: number
    vitalPoints: readonly {
        damage: number;
        id: string;
        isHit: boolean;
        lastHitTime: number;
    }[]
    wins?: number