Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.9
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    Variable ATTACK_ANIMATION_TO_MOVEMENT_TYPEConst

    ATTACK_ANIMATION_TO_MOVEMENT_TYPE: Record<AttackAnimationType, AnimationType> = ...

    Maps AttackAnimationType (from technique definitions) to AnimationType (for movement physics)

    AttackAnimationType is the skeletal animation type (PUNCH_HIGH, KICK_FRONT, etc.) AnimationType is the martial arts movement type for physics calculations

    공격애니메이션타입-애니메이션타입매핑