Const
Map animation states to their priority levels
Stance guard animations have same priority as idle (0) since they are also idle states, just stance-specific. Tactical steps have priority 5 (same as attacks) to ensure commitment.
애니메이션우선순위맵
Map animation states to their priority levels
Stance guard animations have same priority as idle (0) since they are also idle states, just stance-specific. Tactical steps have priority 5 (same as attacks) to ensure commitment.