Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Variable ANIMATION_PRIORITY_MAPConst

    ANIMATION_PRIORITY_MAP: Record<AnimationState, AnimationPriority> = ...

    Map animation states to their priority levels

    Stance guard animations have same priority as idle (0) since they are also idle states, just stance-specific. Tactical steps have priority 5 (same as attacks) to ensure commitment.

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