Variable COMBAT_CONFIGConst
COMBAT_CONFIG: {
BALANCE_RECOVERY_RATE: 15;
BLOCK_DURATION: 300;
CONSCIOUSNESS_RECOVERY_RATE: 2;
COUNTER_ATTACK_MULTIPLIER: 1.3;
CRITICAL_HEALTH_THRESHOLD: 10;
CRITICAL_HIT_MULTIPLIER: 2;
KI_RECOVERY_RATE: 5;
LOW_HEALTH_THRESHOLD: 25;
MAX_BALANCE: 100;
MAX_CONSCIOUSNESS: 100;
MAX_HEALTH: 100;
MAX_KI: 100;
MAX_STAMINA: 100;
RECOVERY_TIME: 400;
STAMINA_EXHAUSTED_THRESHOLD: 0;
STAMINA_RECOVERY_RATE: 10;
STANCE_CHANGE_COOLDOWN: 200;
TECHNIQUE_COOLDOWN: 500;
UNCONSCIOUS_THRESHOLD: 0;
VITAL_POINT_MULTIPLIER: 1.5;
} = ...
Type declaration
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BALANCE_RECOVERY_RATE: 15
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BLOCK_DURATION: 300
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CONSCIOUSNESS_RECOVERY_RATE: 2
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COUNTER_ATTACK_MULTIPLIER: 1.3
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CRITICAL_HEALTH_THRESHOLD: 10
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CRITICAL_HIT_MULTIPLIER: 2
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KI_RECOVERY_RATE: 5
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LOW_HEALTH_THRESHOLD: 25
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MAX_BALANCE: 100
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MAX_CONSCIOUSNESS: 100
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MAX_HEALTH: 100
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MAX_KI: 100
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MAX_STAMINA: 100
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RECOVERY_TIME: 400
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STAMINA_EXHAUSTED_THRESHOLD: 0
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STAMINA_RECOVERY_RATE: 10
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STANCE_CHANGE_COOLDOWN: 200
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TECHNIQUE_COOLDOWN: 500
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UNCONSCIOUS_THRESHOLD: 0
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VITAL_POINT_MULTIPLIER: 1.5