Variable COMBAT_CONSTANTSConst
COMBAT_CONSTANTS: {
ATTACK_COOLDOWN: 500;
BALANCE_RECOVERY_RATE: 10;
BASE_DAMAGE: 10;
BLOCK_WINDOW: 200;
CONSCIOUSNESS_RECOVERY_RATE: 2;
CRITICAL_HEALTH_THRESHOLD: 15;
CRITICAL_MULTIPLIER: 2;
EXHAUSTED_STAMINA_THRESHOLD: 20;
KI_RECOVERY_RATE: 3;
LOW_HEALTH_THRESHOLD: 30;
MOMENTUM_DECAY_RATE: 5;
PAIN_DECAY_RATE: 3;
STAMINA_RECOVERY_RATE: 5;
STANCE_CHANGE_COOLDOWN: 300;
STATUS_EFFECT_DURATION: 3000;
VITAL_POINT_MULTIPLIER: 1.5;
} = ...
Type declaration
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ATTACK_COOLDOWN: 500
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BALANCE_RECOVERY_RATE: 10
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BASE_DAMAGE: 10
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BLOCK_WINDOW: 200
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CONSCIOUSNESS_RECOVERY_RATE: 2
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CRITICAL_HEALTH_THRESHOLD: 15
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CRITICAL_MULTIPLIER: 2
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EXHAUSTED_STAMINA_THRESHOLD: 20
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KI_RECOVERY_RATE: 3
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LOW_HEALTH_THRESHOLD: 30
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MOMENTUM_DECAY_RATE: 5
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PAIN_DECAY_RATE: 3
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STAMINA_RECOVERY_RATE: 5
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STANCE_CHANGE_COOLDOWN: 300
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STATUS_EFFECT_DURATION: 3000
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VITAL_POINT_MULTIPLIER: 1.5