Variable STATUS_DURATIONSConst
STATUS_DURATIONS: {
BLEED: 4000;
BURN: 3000;
POISON: 5000;
STRENGTH_BUFF: 8000;
STUN: 1500;
WEAKNESS: 6000;
} = ...
Type declaration
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BLEED: 4000
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BURN: 3000
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POISON: 5000
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STRENGTH_BUFF: 8000
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STUN: 1500
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WEAKNESS: 6000