Variable TRIGRAM_TECHNIQUE_PROPERTIESConst
TRIGRAM_TECHNIQUE_PROPERTIES: {
gam: {
combatStyle: "adaptive_flow";
element: "water";
english: "Water";
korean: "감괘";
nature: "yang";
philosophy: "장애물 주위로 흘러 급소를 타격한다";
preferredDamageTypes: readonly ["blood", "poison", "internal"];
};
gan: {
combatStyle: "immovable_defense";
element: "earth";
english: "Mountain";
korean: "간괘";
nature: "yang";
philosophy: "정적 속에 무한한 잠재 에너지를 담는다";
preferredDamageTypes: readonly ["blunt", "crushing", "internal"];
};
geon: {
combatStyle: "direct_force";
element: "metal";
english: "Heaven";
korean: "건괘";
nature: "yang";
philosophy: "정의로운 행동을 통한 압도적 힘";
preferredDamageTypes: readonly ["blunt", "crushing", "impact"];
};
gon: {
combatStyle: "supportive_control";
element: "earth";
english: "Earth";
korean: "곤괘";
nature: "yin";
philosophy: "지원하고 양육하여 승리를 이룬다";
preferredDamageTypes: readonly ["joint", "pressure", "internal"];
};
jin: {
combatStyle: "explosive_power";
element: "wood";
english: "Thunder";
korean: "진괘";
nature: "yang";
philosophy: "번개처럼 치고 천둥처럼 움직인다";
preferredDamageTypes: readonly ["electric", "impact", "blunt"];
};
li: {
combatStyle: "precision_strikes";
element: "fire";
english: "Fire";
korean: "리괘";
nature: "yang";
philosophy: "외과적 정밀함으로 약점을 조명한다";
preferredDamageTypes: readonly ["piercing", "sharp", "fire"];
};
son: {
combatStyle: "continuous_pressure";
element: "wood";
english: "Wind";
korean: "손괘";
nature: "yin";
philosophy: "지속적인 부드러운 힘이 모든 방어를 관통한다";
preferredDamageTypes: readonly ["slashing", "pressure", "nerve"];
};
tae: {
combatStyle: "fluid_adaptation";
element: "metal";
english: "Lake";
korean: "태괘";
nature: "yin";
philosophy: "부드러운 지속성이 경직된 저항을 이긴다";
preferredDamageTypes: readonly ["pressure", "joint", "nerve"];
};
} = ...
Type declaration
Readonly
gam: {
combatStyle: "adaptive_flow";
element: "water";
english: "Water";
korean: "감괘";
nature: "yang";
philosophy: "장애물 주위로 흘러 급소를 타격한다";
preferredDamageTypes: readonly ["blood", "poison", "internal"];
}
Readonly
gan: {
combatStyle: "immovable_defense";
element: "earth";
english: "Mountain";
korean: "간괘";
nature: "yang";
philosophy: "정적 속에 무한한 잠재 에너지를 담는다";
preferredDamageTypes: readonly ["blunt", "crushing", "internal"];
}
Readonly
geon: {
combatStyle: "direct_force";
element: "metal";
english: "Heaven";
korean: "건괘";
nature: "yang";
philosophy: "정의로운 행동을 통한 압도적 힘";
preferredDamageTypes: readonly ["blunt", "crushing", "impact"];
}
Readonly
gon: {
combatStyle: "supportive_control";
element: "earth";
english: "Earth";
korean: "곤괘";
nature: "yin";
philosophy: "지원하고 양육하여 승리를 이룬다";
preferredDamageTypes: readonly ["joint", "pressure", "internal"];
}
Readonly
jin: {
combatStyle: "explosive_power";
element: "wood";
english: "Thunder";
korean: "진괘";
nature: "yang";
philosophy: "번개처럼 치고 천둥처럼 움직인다";
preferredDamageTypes: readonly ["electric", "impact", "blunt"];
}
Readonly
li: {
combatStyle: "precision_strikes";
element: "fire";
english: "Fire";
korean: "리괘";
nature: "yang";
philosophy: "외과적 정밀함으로 약점을 조명한다";
preferredDamageTypes: readonly ["piercing", "sharp", "fire"];
}
Readonly
son: {
combatStyle: "continuous_pressure";
element: "wood";
english: "Wind";
korean: "손괘";
nature: "yin";
philosophy: "지속적인 부드러운 힘이 모든 방어를 관통한다";
preferredDamageTypes: readonly ["slashing", "pressure", "nerve"];
}
Readonly
tae: {
combatStyle: "fluid_adaptation";
element: "metal";
english: "Lake";
korean: "태괘";
nature: "yin";
philosophy: "부드러운 지속성이 경직된 저항을 이긴다";
preferredDamageTypes: readonly ["pressure", "joint", "nerve"];
}