Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.5.31
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    Class AudioAssetRegistry

    Hierarchy (View Summary)

    Index

    Constructors

    Methods

    • Get all assets belonging to a specific group

      Parameters

      • groupId: string

        ID of the asset group

      Returns readonly AudioAsset[]

      Array of audio assets in the group, or empty array if group not found

    • Initialize comprehensive combat audio assets Registers attack sounds, hit reactions, blocks, dodges, and stance changes

      Returns void

    Properties

    assetGroups: Map<string, AssetGroup> = ...
    combat: CombatAudioMap = ...
    music: Record<MusicTrackId, MusicTrack> = {}
    musicMap: Map<string, MusicTrack> = ...
    musicTracks: Map<string, MusicTrack> = ...
    sfx: Record<SoundEffectId, SoundEffect> = {}
    sfxMap: Map<string, SoundEffect> = ...
    soundEffects: Map<string, SoundEffect> = ...
    voice: Record<VoiceLineId, VoiceLine> = {}
    voiceMap: Map<string, VoiceLine> = ...