Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.3.13
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EnhancedAudioAssetRegistry
Interface EnhancedAudioAssetRegistry
interface
EnhancedAudioAssetRegistry
{
combat
:
CombatAudioMap
;
enhanced
?:
Record
<
string
,
EnhancedAudioAsset
>
;
music
:
Record
<
MusicTrackId
,
MusicTrack
>
;
sfx
:
Record
<
SoundEffectId
,
SoundEffect
>
;
voice
:
Record
<
VoiceLineId
,
VoiceLine
>
;
findMusicTrackByName
(
name
:
string
)
:
undefined
|
MusicTrack
;
findSoundEffectByName
(
name
:
string
)
:
undefined
|
SoundEffect
;
getAll
()
:
IAudioAssetRegistry
;
getMusic
(
id
:
string
)
:
undefined
|
MusicTrack
;
getMusicTrack
(
id
:
string
)
:
undefined
|
MusicTrack
;
getPlaceholderEffect
()
:
SoundEffect
;
getSFX
(
id
:
string
)
:
undefined
|
SoundEffect
;
getSoundEffect
(
id
:
string
)
:
undefined
|
SoundEffect
;
getVoice
(
id
:
string
)
:
undefined
|
VoiceLine
;
loadAssets
()
:
Promise
<
void
>
;
loadMusicTracks
()
:
void
;
loadSoundEffects
()
:
void
;
registerMusic
(
id
:
string
,
track
:
MusicTrack
)
:
void
;
registerSFX
(
id
:
string
,
effect
:
SoundEffect
)
:
void
;
registerVoice
(
id
:
string
,
voice
:
VoiceLine
)
:
void
;
}
Hierarchy (
View Summary
)
AudioAssetRegistry
EnhancedAudioAssetRegistry
Index
Methods
find
Music
Track
By
Name
find
Sound
Effect
By
Name
get
All
get
Music
get
Music
Track
get
Placeholder
Effect
get
SFX
get
Sound
Effect
get
Voice
load
Assets
load
Music
Tracks
load
Sound
Effects
register
Music
register
SFX
register
Voice
Properties
combat
enhanced?
music
sfx
voice
Methods
find
Music
Track
By
Name
findMusicTrackByName
(
name
:
string
)
:
undefined
|
MusicTrack
Parameters
name
:
string
Returns
undefined
|
MusicTrack
find
Sound
Effect
By
Name
findSoundEffectByName
(
name
:
string
)
:
undefined
|
SoundEffect
Parameters
name
:
string
Returns
undefined
|
SoundEffect
get
All
getAll
()
:
IAudioAssetRegistry
Returns
IAudioAssetRegistry
get
Music
getMusic
(
id
:
string
)
:
undefined
|
MusicTrack
Parameters
id
:
string
Returns
undefined
|
MusicTrack
get
Music
Track
getMusicTrack
(
id
:
string
)
:
undefined
|
MusicTrack
Parameters
id
:
string
Returns
undefined
|
MusicTrack
get
Placeholder
Effect
getPlaceholderEffect
()
:
SoundEffect
Returns
SoundEffect
get
SFX
getSFX
(
id
:
string
)
:
undefined
|
SoundEffect
Parameters
id
:
string
Returns
undefined
|
SoundEffect
get
Sound
Effect
getSoundEffect
(
id
:
string
)
:
undefined
|
SoundEffect
Parameters
id
:
string
Returns
undefined
|
SoundEffect
get
Voice
getVoice
(
id
:
string
)
:
undefined
|
VoiceLine
Parameters
id
:
string
Returns
undefined
|
VoiceLine
load
Assets
loadAssets
()
:
Promise
<
void
>
Returns
Promise
<
void
>
load
Music
Tracks
loadMusicTracks
()
:
void
Returns
void
load
Sound
Effects
loadSoundEffects
()
:
void
Returns
void
register
Music
registerMusic
(
id
:
string
,
track
:
MusicTrack
)
:
void
Parameters
id
:
string
track
:
MusicTrack
Returns
void
register
SFX
registerSFX
(
id
:
string
,
effect
:
SoundEffect
)
:
void
Parameters
id
:
string
effect
:
SoundEffect
Returns
void
register
Voice
registerVoice
(
id
:
string
,
voice
:
VoiceLine
)
:
void
Parameters
id
:
string
voice
:
VoiceLine
Returns
void
Properties
combat
combat
:
CombatAudioMap
= ...
Optional
Readonly
enhanced
enhanced
?:
Record
<
string
,
EnhancedAudioAsset
>
music
music
:
Record
<
MusicTrackId
,
MusicTrack
>
= {}
sfx
sfx
:
Record
<
SoundEffectId
,
SoundEffect
>
= {}
voice
voice
:
Record
<
VoiceLineId
,
VoiceLine
>
= {}
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On This Page
Methods
find
Music
Track
By
Name
find
Sound
Effect
By
Name
get
All
get
Music
get
Music
Track
get
Placeholder
Effect
get
SFX
get
Sound
Effect
get
Voice
load
Assets
load
Music
Tracks
load
Sound
Effects
register
Music
register
SFX
register
Voice
Properties
combat
enhanced
music
sfx
voice
Game Documentation
Korean Martial Arts
GitHub
README
Game Design
Architecture
Combat System
Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.3.13
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