Create a new BoneImpactAudioSystem
Audio manager for playing sounds
Optionalconfig: BoneImpactAudioConfigOptional configuration
PrivategetDetermine bone type from vital point category Maps vital point data to audio body regions
Vital point that was struck
Audio body region
PrivateplayPlay Korean-English bilingual audio cue (Future feature - placeholder for now)
Play bone impact sound based on event parameters
Korean: 골절음 재생
Bone impact event with region, intensity, and health info
Optional_position: Vector3Optional 3D position for spatial audio (future feature, not yet implemented)
Promise that resolves when sound starts playing
Play bone impact from damage and position Auto-detects body region and calculates intensity
Damage amount
Target's remaining health
3D position where strike landed
Whether strike hit a vital point
Play bone impact from vital point strike
Vital point that was struck
Force of impact (damage amount)
Target's remaining health
3D position of strike
Reset statistics
PrivateupdateUpdate statistics for monitoring
Bone Impact Audio System
Centralized system for playing anatomically-accurate bone and flesh impact sounds based on strike location, intensity, and target health.