Player state to check
Combat system with balance and consciousness systems
OptionallastImpactAngle: numberOptional angle of last impact (for consciousness falls)
OptionalattackAngle: numberOptional angle of current attack (for balance falls)
Fall check result with animation state
Checks if player should fall and determines fall animation.
Integrates BalanceSystem and ConsciousnessSystem to check fall conditions. Returns animation state to transition to if fall is triggered.
Korean terminology: