Black Trigram (흑괘) - API Documentation - v0.2.10
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    Interface CombatScreenProps

    interface CombatScreenProps {
        accessibleHint?: string;
        accessibleTitle?: string;
        alpha?: number;
        anchor?: number | { x: number; y: number };
        blendMode?: BLEND_MODES;
        currentRound: number;
        filters?: Filter[];
        gameMode?: GameMode;
        height?: number;
        interactive?: boolean;
        isPaused: boolean;
        mask?: Container<ContainerChild>;
        matchStatistics?: MatchStatistics;
        name?: string;
        onGameEnd: (winner: number) => void;
        onPlayerUpdate: (
            playerIndex: number,
            updates: Partial<PlayerState>,
        ) => void;
        onReturnToMenu: () => void;
        pivot?: number | { x: number; y: number };
        players: readonly [PlayerState, PlayerState];
        renderable?: boolean;
        rotation?: number;
        scale?: number | { x: number; y: number };
        tabIndex?: number;
        timeRemaining: number;
        tint?: number;
        visible?: boolean;
        width?: number;
        x?: number;
        y?: number;
        zIndex?: number;
    }

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    Properties

    accessibleHint?: string
    accessibleTitle?: string
    alpha?: number
    anchor?: number | { x: number; y: number }
    blendMode?: BLEND_MODES
    currentRound: number
    filters?: Filter[]
    gameMode?: GameMode
    height?: number
    interactive?: boolean
    isPaused: boolean
    mask?: Container<ContainerChild>
    matchStatistics?: MatchStatistics
    name?: string
    onGameEnd: (winner: number) => void
    onPlayerUpdate: (playerIndex: number, updates: Partial<PlayerState>) => void
    onReturnToMenu: () => void
    pivot?: number | { x: number; y: number }
    players: readonly [PlayerState, PlayerState]
    renderable?: boolean
    rotation?: number
    scale?: number | { x: number; y: number }
    tabIndex?: number
    timeRemaining: number
    tint?: number
    visible?: boolean
    width?: number
    x?: number
    y?: number
    zIndex?: number