Apply post-throw control advantage window.
Korean: 던지기 후 우세 적용 (Apply Post-Throw Advantage)
Creates a control advantage state after a successful throw,
using the technique's controlDuration to determine how long
the attacker maintains positional dominance.
Advantage Effects:
Throw technique executed
Player who executed throw
Player who was thrown
Current game time in milliseconds
Control advantage state with duration from technique metadata
Attempt to escape from a grapple.
Korean: 탈출 시도 (Attempt Escape)
Current grapple control state
Player maintaining control
Player attempting to escape
Result of the escape attempt
Attempt to initiate a grapple on target.
Korean: 잡기 시도 (Attempt Grapple)
Player attempting the grapple
Target player
Body part to grapple
Current game time in milliseconds
Result of the grapple attempt
PrivatecalculatePrivateCalculate escape chance from grapple.
Korean: 탈출 성공률 계산 (Calculate Escape Chance)
PrivatecalculatePrivateCalculate grapple success chance.
Korean: 잡기 성공률 계산 (Calculate Grapple Success Chance)
PrivatecalculatePrivateCalculate grip strength based on attacker attributes and target.
Korean: 악력 계산 (Calculate Grip Strength)
PrivatecalculatePrivateCalculate stamina cost to maintain control.
Korean: 체력 소모 계산 (Calculate Stamina Cost)
Check if a grapple can be transitioned to a joint lock.
Korean: 관절기 전환 확인 (Check Joint Lock Transition)
Current grapple control state
Player attempting lock
Whether joint lock transition is possible
Check if a grapple can be transitioned to a throw.
Korean: 던지기 전환 확인 (Check Throw Transition)
Current grapple control state
Player attempting throw
Whether throw transition is possible
Get technique-specific control duration from Gon metadata.
Korean: 기술별 제어 시간 조회 (Get Technique Control Duration)
Retrieves the post-throw positional advantage duration from ExtendedGonTechnique metadata. Falls back to default duration if technique doesn't have Gon-specific enhancements.
Control Duration Philosophy:
Use Cases:
Korean martial arts technique (checks for ExtendedGonTechnique)
Fallback duration if technique has no metadata (default: 1000ms)
Control duration in milliseconds
Update grapple control state over time.
Korean: 잡기 업데이트 (Update Grapple)
Current grapple control state
Player maintaining control
Time elapsed since last update (seconds)
Current game time in milliseconds
Updated grapple control or null if broken
Grappling System for control and hold mechanics.
Korean: 잡기 시스템 (Grapple System)
Manages grappling state between combatants, including grip strength, control duration, escape mechanics, and follow-up techniques.