Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.9
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    Module audio

    References

    ALL_PLACEHOLDER_MUSIC → ALL_PLACEHOLDER_MUSIC
    ALL_PLACEHOLDER_SOUNDS → ALL_PLACEHOLDER_SOUNDS
    ARCHETYPE_MUSIC_THEMES → ARCHETYPE_MUSIC_THEMES
    AssetGroup → AssetGroup
    AUDIO_FORMATS → AUDIO_FORMATS
    AudioAsset → AudioAsset
    AudioAssetManifest → AudioAssetManifest
    audioAssetRegistry → audioAssetRegistry
    AudioAssetRegistry → AudioAssetRegistry
    AudioBodyRegion → AudioBodyRegion
    AudioCapabilities → AudioCapabilities
    AudioCategory → AudioCategory
    AudioChannel → AudioChannel
    AudioConfig → AudioConfig
    AudioContext → AudioContext
    AudioContext3D → AudioContext3D
    AudioContextValue → AudioContextValue
    AudioEffect → AudioEffect
    AudioEvent → AudioEvent
    AudioFormat → AudioFormat
    AudioLoadingState → AudioLoadingState
    AudioManager → AudioManager
    AudioManagerInterface → AudioManagerInterface
    AudioPlaybackOptions → AudioPlaybackOptions
    AudioProvider → AudioProvider
    AudioProviderProps → AudioProviderProps
    AudioState → AudioState
    AudioSystemInterface → AudioSystemInterface
    AudioUtils → AudioUtils
    AudioVariantContext → AudioVariantContext
    BoneImpactEvent → BoneImpactEvent
    canPlayType → canPlayType
    clampVolume → clampVolume
    CombatAudioEvent → CombatAudioEvent
    CombatAudioMap → CombatAudioMap
    createAudioElement → createAudioElement
    DefaultSoundGenerator → DefaultSoundGenerator
    detectSupportedFormats → detectSupportedFormats
    END_SCREEN_MUSIC_TRACKS → END_SCREEN_MUSIC_TRACKS
    END_SCREEN_SOUND_EFFECTS → END_SCREEN_SOUND_EFFECTS
    EnhancedAudioAsset → EnhancedAudioAsset
    EnhancedAudioAssetRegistry → EnhancedAudioAssetRegistry
    formatDuration → formatDuration
    getBestFormatMetadata → getBestFormatMetadata
    getOptimalFormat → getOptimalFormat
    getPreferredFormat → getPreferredFormat
    IAudioAssetRegistry → IAudioAssetRegistry
    IAudioManager → IAudioManager
    ImpactIntensity → ImpactIntensity
    isAudioSupported → isAudioSupported
    LoadPriority → LoadPriority
    MATCH_COUNTDOWN_SOUND_EFFECTS → MATCH_COUNTDOWN_SOUND_EFFECTS
    MusicTrack → MusicTrack
    MusicTrackId → MusicTrackId
    normalizeVolume → normalizeVolume
    PLACEHOLDER_AUDIO_ASSETS → PLACEHOLDER_AUDIO_ASSETS
    PLACEHOLDER_MUSIC_TRACKS → PLACEHOLDER_MUSIC_TRACKS
    PLACEHOLDER_SOUND_EFFECTS → PLACEHOLDER_SOUND_EFFECTS
    ProceduralSoundConfig → ProceduralSoundConfig
    selectAudioFormat → selectAudioFormat
    selectCombatMusic → selectCombatMusic
    selectCombatSound → selectCombatSound
    selectHitSound → selectHitSound
    SoundEffect → SoundEffect
    SoundEffectId → SoundEffectId
    TECHNIQUE_SOUND_EFFECTS → TECHNIQUE_SOUND_EFFECTS
    useAudio → useAudio
    validateAudioUrl → validateAudioUrl
    VariantSelector → VariantSelector
    VoiceLine → VoiceLine
    VoiceLineId → VoiceLineId