Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.52
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audio
Module audio
References
AssetGroup
→
AssetGroup
AUDIO_FORMATS
→
AUDIO_FORMATS
AudioAsset
→
AudioAsset
AudioAssetManifest
→
AudioAssetManifest
audioAssetRegistry
→
audioAssetRegistry
AudioAssetRegistry
→
AudioAssetRegistry
AudioBodyRegion
→
AudioBodyRegion
AudioCache
→
AudioCache
AudioCacheConfig
→
AudioCacheConfig
AudioCapabilities
→
AudioCapabilities
AudioCategory
→
AudioCategory
AudioChannel
→
AudioChannel
AudioConfig
→
AudioConfig
AudioContext
→
AudioContext
AudioContext3D
→
AudioContext3D
AudioContextValue
→
AudioContextValue
AudioEffect
→
AudioEffect
AudioEvent
→
AudioEvent
AudioFormat
→
AudioFormat
AudioLoadingState
→
AudioLoadingState
AudioManager
→
AudioManager
AudioManagerInterface
→
AudioManagerInterface
AudioPlaybackOptions
→
AudioPlaybackOptions
AudioProvider
→
AudioProvider
AudioProviderProps
→
AudioProviderProps
AudioState
→
AudioState
AudioSystemInterface
→
AudioSystemInterface
AudioUtils
→
AudioUtils
AudioVariantContext
→
AudioVariantContext
BoneImpactEvent
→
BoneImpactEvent
CacheStats
→
CacheStats
canPlayType
→
canPlayType
clampVolume
→
clampVolume
CombatAudioEvent
→
CombatAudioEvent
CombatAudioMap
→
CombatAudioMap
createAudioElement
→
createAudioElement
detectSupportedFormats
→
detectSupportedFormats
EnhancedAudioAsset
→
EnhancedAudioAsset
EnhancedAudioAssetRegistry
→
EnhancedAudioAssetRegistry
formatDuration
→
formatDuration
getBestFormatMetadata
→
getBestFormatMetadata
getOptimalFormat
→
getOptimalFormat
getPreferredFormat
→
getPreferredFormat
IAudioAssetRegistry
→
IAudioAssetRegistry
IAudioManager
→
IAudioManager
ImpactIntensity
→
ImpactIntensity
isAudioSupported
→
isAudioSupported
LoadPriority
→
LoadPriority
MusicTrack
→
MusicTrack
MusicTrackId
→
MusicTrackId
normalizeVolume
→
normalizeVolume
ProceduralSoundConfig
→
ProceduralSoundConfig
selectAudioFormat
→
selectAudioFormat
selectCombatMusic
→
selectCombatMusic
selectCombatSound
→
selectCombatSound
selectHitSound
→
selectHitSound
SoundEffect
→
SoundEffect
SoundEffectId
→
SoundEffectId
useAudio
→
useAudio
validateAudioUrl
→
validateAudioUrl
VariantSelector
→
VariantSelector
VoiceLine
→
VoiceLine
VoiceLineId
→
VoiceLineId
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References
Asset
Group
AUDIO_
FORMATS
Audio
Asset
Audio
Asset
Manifest
audio
Asset
Registry
Audio
Asset
Registry
Audio
Body
Region
Audio
Cache
Audio
Cache
Config
Audio
Capabilities
Audio
Category
Audio
Channel
Audio
Config
Audio
Context
Audio
Context3
D
Audio
Context
Value
Audio
Effect
Audio
Event
Audio
Format
Audio
Loading
State
Audio
Manager
Audio
Manager
Interface
Audio
Playback
Options
Audio
Provider
Audio
Provider
Props
Audio
State
Audio
System
Interface
Audio
Utils
Audio
Variant
Context
Bone
Impact
Event
Cache
Stats
can
Play
Type
clamp
Volume
Combat
Audio
Event
Combat
Audio
Map
create
Audio
Element
detect
Supported
Formats
Enhanced
Audio
Asset
Enhanced
Audio
Asset
Registry
format
Duration
get
Best
Format
Metadata
get
Optimal
Format
get
Preferred
Format
I
Audio
Asset
Registry
I
Audio
Manager
Impact
Intensity
is
Audio
Supported
Load
Priority
Music
Track
Music
Track
Id
normalize
Volume
Procedural
Sound
Config
select
Audio
Format
select
Combat
Music
select
Combat
Sound
select
Hit
Sound
Sound
Effect
Sound
Effect
Id
use
Audio
validate
Audio
Url
Variant
Selector
Voice
Line
Voice
Line
Id
Game Documentation
Korean Martial Arts
GitHub
README
Game Design
Architecture
Combat System
Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.52
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